You need Multimod and UniGUI installed to use the Base Mover.
The mod is dedicated to the memories of the inspiring Robotech, the past childhood, the valiant pilots, and some more that I can't articulate at once.
This mod calls in a repair ship which rearms and reloads your ship much like in Instant Action, but in single player.
This mod is a very simple mission.
For full details click on the filename.
This simple mod allows a player to create their own waypoints in space, as well as remove them.
To use it, you will need UniGUI 1e or greater installed.
The Elite Mod has been created to make the game more challenging. Click on the filename for full details.
This is an aiming reticle (crosshair) to help in firing weapons with aim assist disabled or when your sensors are damaged.
This weapons mod was intended for use with the ELITE v1.0 Beta mod, and as a result the elite mod has made many of the same modifications to enemy weapons as to yours in this mod.
MULTIMOD VERSION - REQUIRES MULTIMOD.
To use LF+, open UniGUI and select Location Finder Plus in the menu.
StationAssault adds ship patrols around stations to defend against attacks. Some stations also have Gunstars as defenses. If you attack and destroy a station, it will release cargo pods as it explodes.
This mod is a compilation of other released I-War 2 mods in addition to my own work. Credit for contributed material is given at the end of this text.
There are now 24 new ships inhabiting the I-War 2 universe, including three new playable ships.
Enhances the drives on cargo pods to insane levels. Don't get in the way of them while Jafs is loading. Reduces spread pattern from freighter jettisoned pods, reduces eject distance from megapods.
This mod changes the asteroids in some way. However, there was no description available. Test it out and tell us what it does!
MULTIMOD VERSION - REQUIRES MULTIMOD.
UniGUI provides a central GUI from which subscreens can branch out. To open UniGUI, hold down CTRL and ALT while in space and press U.
You must have Unleashed_Main installed and enabled to use this version of the Makwa Interceptor.
This mod allows your ships to undock their command section, just like in I-war1.
Station Save gives the player the illusion of being able to save then game when docked to any station.
The purpose of the mod is to allow a more free form of play.
This scenario will allow you to take beauty shots of any sim using the hoffers wake setting as a background.
This add-on to I-War 2 Edge of Chaos was designed to improve and expand the game in a number of ways. In many cases it also tries to make the game more true to the descriptions of various ships and technology which are shown in the game encyclopedia available at Lucrecia's base.
FutureTrader makes a number of changes to the existing EoC single-player game. Firstly, it adds the FutureTrade Screen, a GUI which allows the player to buy and sell cargo and items.
An in-game mp3 player for use with EOC: Independence War 2.
Needs UniGUI and Multimod.
The iFleet Mod Version 4 - MULTIMOD REQUIRED
This mod allows the player to capture ships and form them into a fleet.
Doubled the density of asteroid and debris fields. Slowed down rotation and speed of debris/asteroids. Increased/decreased the sizes of asteroids/debris.
Tired of those annoying security systems on other ships? Do you wish you could REM link to anything you want and cause massive chaos? Now you can with the REM Hack mod!
For a full list of features click on the filename.
This is a simple mod that basically replaces most of the sound effects with ones that sound more realistic, meaning if there is an explosion in space, it doesn't sound like its on earth. The audio is more muffled, because its in space...a bit like in Battlestar Galactica or Firefly.
Needs only Multimod.
This mod replaces your base with whichever of the included stations you choose. Click on the title for more details.
Hit the Multiplayer.Say (" by default) key to destroy all ships in 50km range. These do not increase your kill count.
Ever wonder why the AI ships always fly at 200 when the speed limit is 250? Or why when you look in a ship file and see the speed is 1000, they fly at 800? That's because the AI is set at 80% difficulty by default, and having the AI lower than max will lock the ship's acceleration, velocity, and rotation values to whatever percentage the ship's AI is at.
This mod sets that number to 100% to give the AI ships full power. A few fancy maneuvers are also locked by lower AI level, so you should see ships do a few new things.