Uspace Bugs version 11.1 (obsolete)

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17 years 4 months ago #15999 by Shingen
...and now two dead wingman on my contact list. Is this normal or what?

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17 years 4 months ago #16000 by GrandpaTrout
No, I would say not normal. Interesting. The save game function should be blocking dead wingmen. Send along your save game or post a link to it. I would like to see what is in it. We used to have ghost wingmen, but I always thought it was jump related. Might be dead ship related somehow.

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17 years 4 months ago #16001 by Shingen
Where do I sent it? Do you want the one with the stuck freighter as well?

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17 years 4 months ago #16004 by GrandpaTrout
My email is in the thread here, or you can just send me a note via the forum and I will send you back the link. I expect you will find more bugs in the future, and need to send more saves.

A screen shot of the SNRV should be enough. Non-player ships are not saved. Do you remember if the ship had unloaded any pods? Or if it seemed to be waiting to load pods? Maybe a docking lock issue gone astray.

If you run into that issue again, please record it, but if you want a work around, save and restore takes care of it. I do need to figure out what is wrong.

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17 years 4 months ago #16005 by Shingen
If I remember, that NPC frieghter off loaded pods. But, i went to the store and left the game running with orders to my wingman to dock. When I returned (about 45 mins later), the NPC freighters was still docked and no pods were being transfered.

If theres a work-around for NPC stuff that's fine. Will record if I see again.

Other save is being sent with details..ect.

[edit]

file sent

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17 years 4 months ago #16044 by GrandpaTrout
I don't see where the freighter could be hanging up. If you see this again, can you make a copy of the flux.log. It has a display of the cargo freighters status.

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