fun with .pso

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18 years 3 months ago #14566 by davel
Replied by davel on topic fun with .pso
I updated the .pso documentation to include what I know now and known endian byte orders.

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18 years 3 months ago #14573 by davel
Replied by davel on topic fun with .pso
I figure I should post an update, since I haven't said much lately
I'm partway through writing the .lws converter. My script will parse through it and set the comparable parameters in 3DSMAX, automatically convert textures, and load/convert .pso files.

That will leave applying textures and animation that still need to be done.
It's getting there!

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18 years 2 months ago #14727 by cambragol
Replied by cambragol on topic fun with .pso
Hey Jasper,

Any chance of getting wild card names and resulting lwo files that don't have the original '.pso' in the name? I am converting multiple, multiple files to do some remixing of models, and it would help a lot.

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18 years 2 months ago #14729 by Jasper
Replied by Jasper on topic fun with .pso
you can set the output name with
Code:
--output=whatever

as for wildcards your best off getting cygwin and using the tools that comes with that, then you get the unix command line and "find" etc, which handles searching for files and then running commands really nicely.

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If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/

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If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/

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17 years 10 months ago #15275 by Hadryon
Replied by Hadryon on topic fun with .pso
I'm new to the EoC modding world, and I'm a 3DS Max 7 user. I can translate .lwo to a .3ds, using 3D Exploration, but I'm having a hard time getting the PSO2LWO2 converter to work at all.

I've downloaded the PSO Tools ZIPfile, extracted them to a folder in my models directory, then tried dropping PSO files onto them, or entering PSO2LWO2.EXE HULL1.PSO in the command line, with the HULL1.PSO file in the same folder.

Is there a specific command-line syntax I should be using, or a directory structure for the .dlls? Or both?

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17 years 10 months ago #15276 by Jasper
Replied by Jasper on topic fun with .pso

Originally posted by Hadryon

I'm new to the EoC modding world, and I'm a 3DS Max 7 user. I can translate .lwo to a .3ds, using 3D Exploration, but I'm having a hard time getting the PSO2LWO2 converter to work at all.

Is there a specific command-line syntax I should be using, or a directory structure for the .dlls? Or both?


The dll's need to be in the same directory as the .exe's (so just leave them where they are).

I wrote a tutorial on doing batch conversion of all the .pso files here:

pointless.net/eoc/cygtut/

That may help a bit.



---
If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/

---
If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/

Please Log in or Create an account to join the conversation.