fun with .pso

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17 years 4 months ago #15727 by Jasper
Replied by Jasper on topic fun with .pso

Originally posted by tak

Thanks jasper for answering; and by the way thanks much for the tool and the tutorial you wrote :)

I just found out that it might well be a lightwave 5.6 installation problem . Sorry for that.
(missing the import/export plugins vsformat.p and trans3d.p - i'll gladly accept any help to get those.. email at clacos at gmail dot com).

As a last try before posting the md5s, i tried to open the setup.lws with cinema4d, and it opened fine !!!, except that the textures were not applied to the models (but cinema4d created one material per iff texture).
And as cambragol managed to succesfully convert the storm petrel, i'm guess my problem lies in ligthwave...

md5 in case they're useful anyway

Code:
1_StormPetrel_Canopy_T.PSO 1.36kb e4e5088de7bdc8fb5a05eff663f806e3 1_StormPetrel_CP_T.PSO 28.4kb c46b635bf4fe9820d937739e9293eb5a 1_StormPetrel_NoCP_T.PSO 22.3kb 1b30feb9e6d0e03ee54c5bd8e51e1566 2_StormPetrel_T.PSO 9.88kb 6e8153a3124a69faa85871345d71e62f Adult_Cal_JB_T.PSO 23.7kb 4408e2d8ca3725951e7cf17fe5a6ca46 CallSeated_rough_T.PSO 22.8kb bb6d61fb606b946cacb91bb45bcb9ae3 Chair_RTO_T.PSO 15.8kb dddc3ecddc7b2435f15ae39a7d9dd5ef NewYoungCalJB_T.PSO 25.9kb e0f5b493deb239c4461c3c7602006552 StormPetrel_Canopy_T.PSO 1.36kb de991147949001db26a182cbefe348e5 StormPetrel_CP_T.PSO 22.7kb 951b9babd3f86ef33de22b89f020f58b StormPetrel_NoCP_T.PSO 46.6kb fefabbf7dac42db559f7e90952edbf90


Those are the same md5's as i've got, so we've got the same files.

The 'bad uv' message is because the u,v values should be between 0.0 and 1.0 - some of them are less that 0.0 or greater than 1.0.

they arn't really bad, i'm just not sure how to interpret them.

I guess this means the texture should be reflected, but some of the u.v vaues are above 2.0 and below, -1.0 not quite sure whats happening there.

I did find a couple of bugs tho.

firstly i wasn't inverting the v co-ord properly, and secondly the --texfileext thing assumed all the texture file names ended with .lbm
(it was case sensitive).

I've fixed those 2, and pso-info now has a --baduv arg, which just prints the filename if it has 'bad' uv's, and --baduvvebose which dumps a bunch of info about the 'bad' uv's.

new version in the usual place.


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If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/

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If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/

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17 years 4 months ago #15732 by tak
Replied by tak on topic fun with .pso
thanks, jasper. I'll try a fresh start with the new version.

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