fun with .pso
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What the heck is Python24, and why is it asking for it?
$ for file in `find . -iname "*.pso"` ; do
> echo $file
> pso2lwo2 --quiet --output=${file/.[pP][sS][oO]/.lwo} $file
> done
./cockpit.PSO
Traceback (most recent call last):
File "C:\Python24\lib\site-packages\py2exe\boot_common.py", line 69, in ?
ImportError: No module named linecache
Sorry to be so annoying, but I'm awful close to getting the hang of this. I've read that tutorial page back and forth, but it doesn't mention the Python modules.
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---
If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/
---
If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/
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Following Jasper's great tutorial, i did the batch conversion of textures, it worked fine; i also tried pso2lwo, and it worked fine also (setup.lws opens fine, all ship parts are there).
In the stormpetrel folder, i have the original game files, plus the converted textures. (i removed the lwo created with pso2lwo).
Then, in rtx (in stormpetrel folder) :
for file in `find . -iname "*.pso"` ; do
> echo $file
> pso2lwo2 --quiet --output=${file/.[pP][sS][oO]/.lwo} $file
done
And there begins the fun
bad uv on 1_StormPetrel_Canopy_T.PSO, StormPetrel_CP_T.PSO .
Nevertheless, the lwo are created.
So i try to load the setup.lws; after asking for each ship part, lightwave outputs 'Infinite parenting loop detected and removed' and then freezes D
I'm probably missing something obvious there, but i just can't find it. Any help ?
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Originally posted by tak
hi,
Following Jasper's great tutorial, i did the batch conversion of textures, it worked fine; i also tried pso2lwo, and it worked fine also (setup.lws opens fine, all ship parts are there).
In the stormpetrel folder, i have the original game files, plus the converted textures. (i removed the lwo created with pso2lwo).
Then, in rtx (in stormpetrel folder) :
for file in `find . -iname "*.pso"` ; do
> echo $file
> pso2lwo2 --quiet --output=${file/.[pP][sS][oO]/.lwo} $file
done
And there begins the fun
bad uv on 1_StormPetrel_Canopy_T.PSO, StormPetrel_CP_T.PSO .
Nevertheless, the lwo are created.
So i try to load the setup.lws; after asking for each ship part, lightwave outputs 'Infinite parenting loop detected and removed' and then freezes D
I'm probably missing something obvious there, but i just can't find it. Any help ?
That's probably a bug in my converter, not one i remember tho.
I'll check when i get time.
Can you post the file sizes of all the storm petrel .pso's, and if you have a way of getting checksums for files (md5 or whatever) post them too, that way i can check we've got the same files and yours arn't corrupted or something.
---
If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/
---
If there is hope it lies with the demo scene.
PSO and FTEX tools: pointless.net/eoc/
Please Log in or Create an account to join the conversation.
I just found out that it might well be a lightwave 5.6 installation problem . Sorry for that.
(missing the import/export plugins vsformat.p and trans3d.p - i'll gladly accept any help to get those.. email at clacos at gmail dot com).
As a last try before posting the md5s, i tried to open the setup.lws with cinema4d, and it opened fine !!!, except that the textures were not applied to the models (but cinema4d created one material per iff texture).
And as cambragol managed to succesfully convert the storm petrel, i'm guess my problem lies in ligthwave...
md5 in case they're useful anyway
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