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Enhancement of Intelligence for Non-player Ships

IronDuke's Avatar Topic Author
Junkie Junkie
  • Posts: 309
  • Thanks: 34

Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20129
I noticed that as well; they have a hardcoded list of ships to use, which doesn't include very many of those in the game. But I posted a little surprise just now. :) I think that'll answer you well.

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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Chessking's Avatar
Junkie Junkie
  • Posts: 406
  • Thanks: 14

Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20140
What? My chickens do not support your mod? I had better have a talk with them.

I now remember looking into the script system of I-war a little bit, and I found that I cannot open .pkg files correctly. I little insight into this would be helpful.

Never mind, I downloaded the scripting SDK and found these are the compiled code files.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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schmatzler's Avatar
Administrator Administrator
Hey Clay? I'm back.
  • Posts: 331
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Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20142
IronDuke wrote: Yes, I know, it's a stupid title. But I wanted to have the lousiest acronym I could, and EINS seems to work fine for that. Bet Schmatzler will like it...

Ziss iss ekzacktly what I want, jawohl! B)

I added the mod to the downloads list :) I doubt I'll ever use it seriously, I'm already getting my arse kicked heavily with the AI at 80%. :dry:
Space. The final frontier.

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7upMan's Avatar
Addict Addict
  • Posts: 168
  • Thanks: 3

Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20144
I added the mod to the downloads list :) I doubt I'll ever use it seriously, I'm already getting my arse kicked heavily with the AI at 80%. :dry:

About that, I wanted to ask: Does the mod apply for the normal game or just for the skirmish stuff? Meaning, will the missions get harder?

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IronDuke's Avatar Topic Author
Junkie Junkie
  • Posts: 309
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Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20145
If you are in space, the mod is on, and AI ships exist within 400km, then it applies to them. So yes, normal game, instant action, even scenarios if the mod is on. :)

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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7upMan's Avatar
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  • Posts: 168
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Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20148
Is the AI change actually perceivable? Do the fights get harder?

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