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Enhancement of Intelligence for Non-player Ships

IronDuke's Avatar Topic Author
Junkie Junkie
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Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20122
Yes, I know, it's a stupid title. But I wanted to have the lousiest acronym I could, and EINS seems to work fine for that. Bet Schmatzler will like it...
So. I said I would make a mod to make the AI better pilots, and I'm going to do that now. As in, I'm going to do it as soon as I post this. I'll probably finish before anyone even reads this, since it's going to be a simple loop checking for AI not max, then a function call setting it to max, but whatever.
I figured I'd create a thread in order to call it to your attention, as well as receive feedback/death threats resulting from people using it.

Be aware, this mod will require Multimod. (Not like anyone doesn't have that one installed... :P )

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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IronDuke's Avatar Topic Author
Junkie Junkie
  • Posts: 309
  • Thanks: 34

Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20123
Couldn't see no edit button, so I'm making a reply instead.
WOW I forgot how much harder Pog is than Unity's C#! It will take somewhat longer than I though to make the mod. Should be done by the end of the day unless chores bite me in the butt. Plenty of time for you all to notice. :)

--IronDuke

P.S. There is something inherently exciting about seeing all the functions in the Pog scripting SDK; kinda makes me feel like diving into modding for weeks on end. :S
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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IronDuke's Avatar Topic Author
Junkie Junkie
  • Posts: 309
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Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20124
Ok, the mod is made and working exactly as intended. :D It's almost my bedtime though, so I'll comment the code and tidy up the dirty bits tomorrow, as well as upload it.
First mod I've ever completed, woot! :D

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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Chessking's Avatar
Junkie Junkie
  • Posts: 406
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Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20125
Wow, that's great!
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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IronDuke's Avatar Topic Author
Junkie Junkie
  • Posts: 309
  • Thanks: 34

Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20126
Alrighty, I'm done.
I'm attaching it because I can't seem to find an upload button in the downloads area...
Enjoy everyone! :mrgreen:

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)
The following user(s) said Thank You: Chessking

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Chessking's Avatar
Junkie Junkie
  • Posts: 406
  • Thanks: 14

Re: Enhancement of Intelligence for Non-player Ships

9 years 8 months ago
#20127
Thanks! I'll see when I can try it out. If you need anything else to do, I thought of something I think would add to the game. There is a strange absence of Heavy Corvettes in Instant Action. Adding these in would raise the bar to a more realistic level, especially when flying the Heavy Corvette.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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