An idea for Torn Stars... Return of the PC base!

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18 years 6 months ago #18604 by Bozobub
One thing I'm sure many players will be missing is, of course, Lucretia's Base. That central base really adds a lot of "glue" to the whole EOC plot... It was also damned handy :).

Thing is, one of the biggest flaws I currently see in Torn Stars is lack of GOALS, beyond just getting mega-rich and/or killing hordes of ships. And by goals, I mean interim and long-term. Acquiring your own base of operations surely would be a satisfyin' step along your path, don't you think? After all, wouldn't many of the factions and/or subfactions have started in just this way..?

Some points I think in this idea's favor:
- Base framework (and the "base mover") already exist in EOC. While the "biobomber" image itself may or may not be hard to change - I have no real idea - hell, if it works, who cares ^^, ?
- Gives the player motivation to make the megabucks, beyond ship equipment and/or wingmen.
- Adds the concept of "bidding" a mission. In other words, ships in dock at the base wouldn't need maintenance/fuel, so you'd have an incentive to make runs with the smallest escort safety margin possible to maximize profit. Caravanserai have had this dilemma for millenia ;).
- Gives the accomplished player a central place to store containers that doesn't use up sim space!
- How ELSE are you going to store enough product to fill a PC/wingman megafreighter?! [}:)] Assuming they're in the next addon or so, as I've seen rumored.

I think that the trading system in the EOC base would likely have to be greatly changed/disabled, so it doesn't completely screw with the economy, but the manufacturing aspect also greatly interests me. I'd charge a LOT more, however, for blueprints than EoC does!

Coming soon - My stump for turret-fighters! [|)] Well, I luv em, only way to fire neutron PBCs at the same time I direct-fire a LOT of rapid-fire PBCs :D
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18 years 6 months ago #13993 by GrandpaTrout
Sorry, the player base will soon be totally gone. It is the reason the player is limited to only 4 ships. Since we want to let the player fly freighters, and other ship types, that base will be removed.

Unstable Space is adding small player bases, in the form of asteroid mines. They are going to be expensive, and hard to find, but profitable.

Your right about Middle States not having any goals. Middle States was the foundation. The next few releases are the first floor. And the big goals are on the Second floor. One thing at a time.

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18 years 6 months ago #13994 by cambragol
While the base was a cool idea, I always found that it restricted my movements. I never wanted to get too far from it, because of the trip back. That might have been because I was limited to saving at the base...
However, we do have plans for more player goals..namely ships! I would kindof like to move the whole game more towards the 'starship simulation' that I-war1 was. A reason why I like the idea of wear and tear for ships. Makes them more 'real'.

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