MiddleStates 7.2 bug reports

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18 years 11 months ago #13045 by cambragol
Quick answer for Jafs: I guess you need some knowledge of the game, and skills that would be useful to a mod team. Otherwise, experiment on your own with the game and see what things you can change. That is always a good place to start.

Bug report. I tried to make the same trip again, this time waiting for my freighter wingman. He made it through the lpoint and capsule jump this time. However, when I reactivated autopilot(after waiting for the freighter to arrive on the far side of the Lpoint jump) the freighter immediately disappeared from my contact list. I flew back to the Lpoint, but it was gone. No sign anywhere of the freighter or my precious cargo.

Would it be possible to allow wingman to have targets that are out of range, but as long as we stay IN range of the wingman, they will make for this target. If they go out of range, and we do not follow, they would shut down, sending a message "hey, I'm not doing this alone bub." That way we could formate to the freighter and follow IT to the destination. Faster ships seem to have little problem following slower ones. The way it works now the tug, or HC are so much faster than a freighter that they are just continuously pulling a way.

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18 years 11 months ago #13046 by GrandpaTrout
We could try it that way. The problem is those first few moments of LDS, when one ship leaps away from the others. But it could hardly work worse!

Ok, I will change the approach code to allow distant targets. And write some code to halt a ship with an approach order if the player is too far away for to long a time. That might work.

If it gets too painful, we might just need to remove the restrictions and let people do what they want.

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18 years 11 months ago #13047 by Shane
Replied by Shane on topic MiddleStates 7.2 bug reports
Perhaps make all LDS drives travel at the same speed?

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18 years 11 months ago #13048 by GrandpaTrout
I just had a freighter ditch me. I was formated with the freighter and he moved to jump, I moved as well, he jumped, I did not. There is something wrong in the capsule jump code. My AI recovered and sent me around for another attempt. By the time I jumped to the system he was long gone towards the target station.

So this "left behind" effect happens to the player as well.

For the short term, I have removed limits on the Approach Target order. It does seem to work pretty well. Most of the time I follow without problem.

There is one thing I wish I could change (but cannot). Ships should get clear of a an LDSI field for about 5km before kicking in the drives. That would give following escorts time to get clear of the field also. That would help a bunch.

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18 years 11 months ago #13049 by Shane
Replied by Shane on topic MiddleStates 7.2 bug reports

There is one thing I wish I could change (but cannot). Ships should get clear of a an LDSI field for about 5km before kicking in the drives. That would give following escorts time to get clear of the field also. That would help a bunch.

Increase the ramp_up_time on the freighters LDS drive to insane levels. Since they're slower than any other craft out there it might give the escorts enough time to catch up.

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18 years 11 months ago #13052 by GrandpaTrout
For documentation purposes:

Cambragol is reporting a crash caused by changes to the control config files. Adding new config files causes his system to crash. The standard epic config files with developer keybinds is causing his system to crash.

Cambragol, can you add your control setup here. Mouse type, keyboard type, joystick, operating system, video card. I expect we will see this error by others once the mod releases.

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