Multiplay and Star systems
Re:
21 years 1 month ago
The way I hope to be able to do it is based on the concept that there are two classes of enity in a multiplay game, Server and Client(the player). What I hope to be able to do is come up with something that shows this and clearly indicates the relationship between these enities for each core message type that passes between them. Some of this relationship will be driven by user defined code but it is the concepts as much as the actual standard messages movements that I want to depict. So fingers crossed that something comes out of this that makes sense.
Cheers,
Joco.
Cheers,
Joco.
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Re:
21 years 1 month ago
Ok, Great. Something that shows the relationships would be perfect.
I'm not sure I understand exactly what you want to do, but be aware it could get a little complicated if you try to show all the relationships created by user defined code
The ServerOnUserMessage and ClientOnUserMessage blocks in the original MP game scripts only have around 8-10 "cases" each. EpicOnline has around 30 each and in the current Star Wars scripts we are closer to 50.
Iwar2 Multiplayer Fan Site
I'm not sure I understand exactly what you want to do, but be aware it could get a little complicated if you try to show all the relationships created by user defined code
The ServerOnUserMessage and ClientOnUserMessage blocks in the original MP game scripts only have around 8-10 "cases" each. EpicOnline has around 30 each and in the current Star Wars scripts we are closer to 50.
Iwar2 Multiplayer Fan Site
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