Some interesting modding questions
- Second Chance
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- King of Space
20 years 6 months ago #9777
by Second Chance
But all is not lost. I do all of my EoC modeling in 3dsMax. But you must have lightwave to get the models properly textured and into EoC (so it's good that you have it). I'll write a quick tutorial on Max modeling for EoC and post it in the modeling section.
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Replied by Second Chance on topic Some interesting modding questions
That's because lightwave uses it's own method of texture mapping. When using projection mapping (not uvw maping), lightwave applies the maps on the standard planar mapping principals, except, the maps are applied according to the world xyz and not the object or poly xyz. These incompatabilities make it virtually impossible to convert texture mapping from any other program into something lightwave can use.I was messing it some of the models and converting to lightwave but the textures do not stay on.
But all is not lost. I do all of my EoC modeling in 3dsMax. But you must have lightwave to get the models properly textured and into EoC (so it's good that you have it). I'll write a quick tutorial on Max modeling for EoC and post it in the modeling section.
I could, but texturing in lightwave is one of the easiest part of modeling for EoC. Like I said, I'll give you the lowdown, and you shouldn't have any problems.Would you be willing apply textures to those models that are already made?
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The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
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- Second Chance
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20 years 6 months ago #9793
by Second Chance
Replied by Second Chance on topic Some interesting modding questions
I posted a tutorial in the modeling forum on how to get models made in other packages into Lightwave and then into the game.
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The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
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mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
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20 years 6 months ago #9817
by jburrows
Replied by jburrows on topic Some interesting modding questions
Thanks.I am pretty sure it will come in handy. But first I will simple first use an lightwave 5.6 model with textures already installed (probally from an original ship from klingon academy or starfleet academy) and put it in game for testing purposes.
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- Second Chance
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20 years 6 months ago #9818
by Second Chance
Replied by Second Chance on topic Some interesting modding questions
Lol, that was one of the first things I did when I first started. But before you do, make absolutely sure that you're very familiar with the Graphic SDK. EoC ships require 3 LOD models, even if all three are the same model. But be warned, KA ships have huge poly counts (comparatively speaking). And the one I used had plenty of display corruption because of it. But it's a start. Unfortunately, none of the actual ships used in the game are available for examination. Since they all got converted to pso format and the original LW models are no longer needed. Just study the Graphic SDK, the Sim and Subsim Creation Document (in the Pog SDK, I think) and the files in the game, and I'm sure you'll get it in no time. If I can help you with anything just post over in the modeling forum. Have fun !
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The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
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20 years 6 months ago #9819
by jburrows
Replied by jburrows on topic Some interesting modding questions
Well in starfleet are alot less. For example the romulan warbird model has less than 300 points/ polygons.
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- Second Chance
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- King of Space
20 years 6 months ago #9820
by Second Chance
Replied by Second Chance on topic Some interesting modding questions
Hey, that's perfect! I thought the .mod files for SFC were based on .3ds models. Personally, I always thought the SFC models were a little more attractive than the KA models. Well, whatever type of file it is, as long as you've got Lightwave, I'm sure you'll get it in. Let me know if I can be of any help.
btw - If you do make a successfull conversion, there's a guy here called sd100ac who's dying to make a Star Trek mod. He's also from the KA community. Maybe you could get together with him.
Here's his original post: www.i-war2.com/forum/topic.asp?TOPIC_ID=1530
Good luck.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
btw - If you do make a successfull conversion, there's a guy here called sd100ac who's dying to make a Star Trek mod. He's also from the KA community. Maybe you could get together with him.
Here's his original post: www.i-war2.com/forum/topic.asp?TOPIC_ID=1530
Good luck.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
Please Log in or Create an account to join the conversation.