Geography Tools
- Unheard Of
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Mdvalley: Thanks, that helps.
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- Second Chance
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- King of Space
Maybe just the page is new, but the site isn't. Because the program looks familiar. I think I had it downloaded somewhere to try out.
What do you mean by "the size and scale of the maps"? What about this do you consider an issue? Technically, the map size is limited only by floating-point value acuracy. The smaller the better though, obviously. Theoretically, the map size is infinite. I don't believe anyone has ever reached the edge of one. And indeed, there may be no edge. It might just go on until the numbers wrap back around, positioning you at the opposite side of the map. But floating-point positional data will get less accurate the farther you go from the center.
Thanks for posting that link again mdvalley, I forgot to download the first time around.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
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For the scale, I think what Unheard Of means is that if you were to put Earth’s orbit on the screen, then draw the moon’s orbit around the Earth, it would be so tiny your monitor wouldn’t be able to show it. Space is really big like that. You would need a tremendous amount of zoom in/out to make placing bodies and stations practical.
Looking through the POG SDK’s header files, I didn’t find a single function that took or returned a double float. But at 10^12 meters, single-precision is only accurate to about a hundred kilometers, and my ship flew just fine out that far.
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- Unheard Of
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Extensive bashing of google and one lucky guess. Has anyone heard of this "Corland" fellow that the site refers to?Originally posted by Second Chance
How did you find it Unheard Of?
I'm thinking about displaying and navigating the map in the editor. The ingame Nav map is fairly easy to use, but doesn't show elevation. Full 3d is possible but potentially clunky to navigate and java 3d presents certain irritating problems when used with swing (integration of heavy and lightweight components - it's doable, but annoying)What do you mean by "the size and scale of the maps"? What about this do you consider an issue?
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- Second Chance
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- King of Space
For the scaling of orbits in the in-game map; my map of our solar system has all the planets out to pluto at their correct orbital distances from the sun. With the earth's moon at it's correct distance. And it displays fine. As I understand it, the starmap uses some kind of sliding scale to display orbits based on their distance from the center object. So it wouldn't matter what the proportion of one orbit to another is. At the solar level, sub-orbiting bodies close to larger bodies aren't displayed. You have to select the large body (such as the Earth), and it would zoom in the right amount to show you the Moon's orbit. If the planet had multiple moons whose orbits exceed the predefined limit for display, they simply don't get shown until they're cycled to. I don't know if that's the issue here or not.
*edit*
Oh wait, now I get it. mdvalley, you meant his program wouldn't be able to show it, right? Sorry about that, I'm a little tired. But, Unheard Of, you might want to emulate the above approach in your editor. But that sounds like a lot of work too.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
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- Unheard Of
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We'll see - I'll include the option of changning the elevation, but displaying it isn't a priority.Originally posted by Second Chance
Do you think the likelihood of someone adding a planet with an orbit out-of-plane with the other orbits is high enough to warrant all that work to display elevation in 3D? If so; cool! I'm all for additional features. But it sounds like a lot work to me.
It's going to be a lot of work either wayyou might want to emulate the above approach in your editor. But that sounds like a lot of work too.
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