Act 3- Upping the Ante
Re:
23 years 7 months ago
You have two choices, dock your wingmen to the freighter, or kill the marauders so fast that the freighter doesn't die anyway. I did the second choice. Just whenever a wave appears, pick a member, and send your wingmen to attack it. Head towards it yourself on normal drives, and attack the same ship when in range. Then move on to other ships. Try not to disable them or anything in this method. Then you'll end up having to go out to where they are using precious time.
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Re:
23 years 7 months ago
And I found using Assualt cannons highly effective against them.
Give it a good bang.....
See I told you that would fix it.
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Re:
23 years 7 months ago
heh, I find Assault Cannons highly effective against anything.
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Do not meddle in the affairs of Space Pirates, for they are subtle and quick to fire their PBC's!
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Do not meddle in the affairs of Space Pirates, for they are subtle and quick to fire their PBC's!
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Do not meddle in the affairs of Space Pirates, for they are subtle and quick to fire their PBC's!
Do not meddle in the affairs of Space Pirates, for they are subtle and quick to fire their PBC's!
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Re:
23 years 6 months ago
Personally, i found DeathBlows to be the best, but granted, they're my solution to everything, defending the freighter, destroying the LDA portcullis on the accelerator, killing a certain selfish corporated dictator that will remain anonymous.
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Re:
23 years 4 months ago
I've also found that docking your wingmen to the AM freighter while it's picking up the AM pods is a nice way to build up a decent amount of charge before it gets disrupted. I un-docked them when the first marauders showed and just left them on "defend my target" for the entierty of the battle. The containment power never dropped below 100%
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