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Storm Petrel

IronDuke's Avatar
Junkie Junkie
  • Posts: 309
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Re: Storm Petrel

9 years 8 months ago
#20107
Chessking wrote: Are you getting the I-War itch IronDuke? Summer is coming, and summer reminds me of I-War 2. I will probably find myself in an intense Instant Action match pretty soon.
Yeah, kinda... :whistle:
Before I fire the game up for another playthrough, I'm going to make a quick mod (should only take an hour or two) that cranks up the AI. Ever wonder why they only fly at 200 instead of 250 in speed limits? Or 800 when the INI file shows their max at 1000?
That's because the AI has a difficulty setting. When turned down, it decreases reaction speed, turns down the ship performance numbers, and locks out a few of the fancier maneuvers. By default for all ships, it's at 8 of 10.
So I'm going to make a mod that simply sets the AI of all ships to 10. :evil: Seriously, the difference is quite noticeable. When I do that, I'll upload it here so you guys can have it too. B) Might not be for a few weeks though, till the "itch" gets too much to bear. :silly:

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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Chessking's Avatar Topic Author
Junkie Junkie
  • Posts: 406
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Re: Storm Petrel

9 years 8 months ago
#20108
So... The ability to change the difficulty was added into the game but never used? When you finish the mod, I will never uninstall it! How am I supposed to train to be a professional storm petrel pilot when my enemies are fighting at less than their best? I have been able to defeat a Nova class cruiser in a storm petrel, and can pirate megatransporters with it, but that could change.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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schmatzler's Avatar
Administrator Administrator
Hey Clay? I'm back.
  • Posts: 331
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Re: Storm Petrel

9 years 8 months ago
#20109
The difficulty can be changed with a commandline option for the multiplayer server (-ais).

I guess they never intended that to be available in the Singleplayer mode.

To be honest, the game is already hard as f*ck by default :D
Space. The final frontier.

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IronDuke's Avatar
Junkie Junkie
  • Posts: 309
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Re: Storm Petrel

9 years 8 months ago
#20111
It wasn't intended for players to change; it was a way of making some ships clearly better piloted than others. For multiplayer, they did put in an option to set the bot difficulty, but in single-player, it's only accessible through code.

Also, Chessking, I have been able to pull off similarly ridiculous feats in the Storm Petrel. :lol: It's just too easy for me, with my thousands of hours in the game, to kill anything. Although, I'm sure my habit of using 2 joysticks to freely control all 6 DOF has something to do with that... B)

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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Chessking's Avatar Topic Author
Junkie Junkie
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Re: Storm Petrel

9 years 8 months ago
#20113
Two joysticks? Neat. I have gotten pretty good with the keyboard controls, and it really doesn't limit my abilities. But it is definitely more fun with a joystick.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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Chessking's Avatar Topic Author
Junkie Junkie
  • Posts: 406
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Re: Storm Petrel

9 years 8 months ago
#20114
Hey IronDuke, what do you bring when you go pirating in the Storm Petrel? I bring a cutting beam and two quad lights.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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