somthing odd

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18 years 8 months ago #18506 by Hopeless_piolt
somthing odd was created by Hopeless_piolt
I have been thinking about the story. In act 1 you want a jump drive to leave hoffers wake. At the end of act one you get one and only one jump drive. So you now have jump drive and leave hoffers wake. You evently get the urge to start pirating. Having your loot you call jaffs in and here he comes. But wait, somehow he has a jump drive. Whats wrong with this picture? If he had a jump drive in act one, why could'nt you have taken his or at the very least used him as a ferry to other sectors? If he didnt have one in act one, where did he get his if they are so darn scarce? Am I missing somthing? AND yes i have no life.

Cool Whip

Cool Whip

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18 years 8 months ago #13423 by Second Chance
Replied by Second Chance on topic somthing odd
Lol! See what you get for over-analyzing (like I should talk [}:)]).

I blame Star Trek for this. Now everyone wants precise technical answers to how everything works. ;)

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18 years 8 months ago #13602 by Xaffax
Replied by Xaffax on topic somthing odd
Yeah well that's a minor mistake. So you should have gotten two drives. It would even have been nicer if you could have bought the drives as soon as you had the goods to trade.


Xaffax out!

Xaffax out!

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