somthing odd
somthing odd
20 years 5 months ago
I have been thinking about the story. In act 1 you want a jump drive to leave hoffers wake. At the end of act one you get one and only one jump drive. So you now have jump drive and leave hoffers wake. You evently get the urge to start pirating. Having your loot you call jaffs in and here he comes. But wait, somehow he has a jump drive. Whats wrong with this picture? If he had a jump drive in act one, why could'nt you have taken his or at the very least used him as a ferry to other sectors? If he didnt have one in act one, where did he get his if they are so darn scarce? Am I missing somthing? AND yes i have no life.
Cool Whip
Cool Whip
Cool Whip
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Re:
20 years 5 months ago
Lol! See what you get for over-analyzing (like I should talk [}
]).
I blame Star Trek for this. Now everyone wants precise technical answers to how everything works.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos
cartoons.sev.com.au/index.php?catid=4
.
I blame Star Trek for this. Now everyone wants precise technical answers to how everything works.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos
cartoons.sev.com.au/index.php?catid=4
.
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Re:
20 years 4 months ago
Yeah well that's a minor mistake. So you should have gotten two drives. It would even have been nicer if you could have bought the drives as soon as you had the goods to trade.
Xaffax out!
Xaffax out!
Xaffax out!
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