Project Simerge. Dead or in cold storage?
9 years 18 hours ago #20016
by Thovian
Replied by Thovian on topic Project Simerge. Dead or in cold storage?
Yes! Thank you IronDuke. If you need any help with anything PM me and I'll hand over my skype. I'd love to assist with anything regarding Simerge.
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9 years 18 hours ago #20018
by IronDuke
But I have a habit of swinging punches at whatever seems too big for me, so I'll probably work on it until either it's finished or Christ comes again. (Funny, I said that about my space game too...) :silly:
By the way, there's more than one way to enter an atmosphere. You don't always have to smack it at 15,000 mph or anything. The EoC ships can accelerate at two dozen Gs, so you could bring yourself to a halt above the atmosphere, then slowly drop in like an elevator with thrusters. I think SpaceX is working ondoing something like that with their "Grasshopper" rocket.
Also, if anything can be learned from E: D Horizons, there's a lot of planets without atmospheres, moons in particular.
@Thovian
You're welcome! Although I'm still unsure of what you mean by "hand over your skype."
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
Replied by IronDuke on topic Project Simerge. Dead or in cold storage?
It will definitely take quite a while, since I would have to figure out his style of coding to best understand the way he was doing things - he may not have even used a programming language I know, so that hurdle might be there as well.AdmiralZeratul wrote: Very exciting indeed! It reminds me a bit of Rodina, a more recent title. Hopefully, IronDuke will be able to salvage the Simerge project. It's always a shame when promising projects die.
Although, it's worth noting that most ships in-universe aren't equipped for atmospheric reentry.
But I have a habit of swinging punches at whatever seems too big for me, so I'll probably work on it until either it's finished or Christ comes again. (Funny, I said that about my space game too...) :silly:
By the way, there's more than one way to enter an atmosphere. You don't always have to smack it at 15,000 mph or anything. The EoC ships can accelerate at two dozen Gs, so you could bring yourself to a halt above the atmosphere, then slowly drop in like an elevator with thrusters. I think SpaceX is working ondoing something like that with their "Grasshopper" rocket.
Also, if anything can be learned from E: D Horizons, there's a lot of planets without atmospheres, moons in particular.
@Thovian
You're welcome! Although I'm still unsure of what you mean by "hand over your skype."
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
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8 years 11 months ago #20019
by Chessking
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
Replied by Chessking on topic Project Simerge. Dead or in cold storage?
I am interested in this project as well. However, I already have a lot of projects stacked up. If I can make some good progress on several of them, I may take a look at the code.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
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8 years 11 months ago #20026
by IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
Replied by IronDuke on topic Project Simerge. Dead or in cold storage?
So apparently it's all in C++. :pinch: I only know C# and pog, so figuring out simerge could take years.
CHALLENGE ACCEPTED!! :evil:
Although someone who actually knows C++ could probably do it in much less time.
There's also a whole lot of dll files - I don't know yet whether there's any way to get the source for those. I haven't had much opportunity to dig the files yet. (I did get a 100% on my math test, so maybe it's not a terrible thing that studying keeps me from working on spacey awesomeness. :lol: )
That and I've been very busy fixing the stuff that broke when I updated Unity from 5.2 to 5.3. Took me DAYS to sort it all out, and there's still one thing twitching its eye at me.
--IronDuke
P.S. I know, I said "next week" I'd take a look at Simerge. I guess I have worse scheduling/ability-to-predict-timing than Josh Parnell. :blush:
CHALLENGE ACCEPTED!! :evil:
Although someone who actually knows C++ could probably do it in much less time.
There's also a whole lot of dll files - I don't know yet whether there's any way to get the source for those. I haven't had much opportunity to dig the files yet. (I did get a 100% on my math test, so maybe it's not a terrible thing that studying keeps me from working on spacey awesomeness. :lol: )
That and I've been very busy fixing the stuff that broke when I updated Unity from 5.2 to 5.3. Took me DAYS to sort it all out, and there's still one thing twitching its eye at me.
--IronDuke
P.S. I know, I said "next week" I'd take a look at Simerge. I guess I have worse scheduling/ability-to-predict-timing than Josh Parnell. :blush:
Very little about the game is not known to me. Any questions you got, throw them at me.
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8 years 11 months ago #20027
by 7upMan
Replied by 7upMan on topic Project Simerge. Dead or in cold storage?
As long as you won't get crazy over this...
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8 years 11 months ago #20028
by IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
Replied by IronDuke on topic Project Simerge. Dead or in cold storage?
Not likely... Good sleeping hours, my mom's mouthwatering foods - not the nasty canned carbs you get at the store - as well as only two days a week actually on the computer. Parental control...
But the real clincher is that I am already COMPLETELY CRAZY! :S :evil: Only someone who is completely NUTS can possibly be such a good pilot. :whistle:
--IronDuke
But the real clincher is that I am already COMPLETELY CRAZY! :S :evil: Only someone who is completely NUTS can possibly be such a good pilot. :whistle:
Warning: Spoiler!
Unfortunately, I'm kidding.
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
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