X2: The Threat
20 years 6 months ago #9897
by UglyAngel
Replied by UglyAngel on topic X2: The Threat
I-War 2 is so much more fun to fly around in than X2 that it makes me wish there were as many things you could do.
X2 is not without its cooler aspects, such as the "living universe" that exists around the player (every man-made object comes from somewhere and is going somewhere because of something). EgoSoft PR seems to indicate sales were strong enough they'll make a version 3. Who knows what tricks they'll find to spruce up the old aquariums?
What's really unfortunate was that I-War 2's sales didn't reflect the quality -- and especially the potential -- of the franchise. I'm sure if enough people had bought it, our favorite universe would have gained another chapter, evolved in some interesting way. All that space, waiting to be filled! To paraphrase Carl Sagan, "It's a terrible waste of space."
*Sniffle* ... getting all misty-eyed ... can anyone recommend a good mod?
X2 is not without its cooler aspects, such as the "living universe" that exists around the player (every man-made object comes from somewhere and is going somewhere because of something). EgoSoft PR seems to indicate sales were strong enough they'll make a version 3. Who knows what tricks they'll find to spruce up the old aquariums?
What's really unfortunate was that I-War 2's sales didn't reflect the quality -- and especially the potential -- of the franchise. I'm sure if enough people had bought it, our favorite universe would have gained another chapter, evolved in some interesting way. All that space, waiting to be filled! To paraphrase Carl Sagan, "It's a terrible waste of space."
*Sniffle* ... getting all misty-eyed ... can anyone recommend a good mod?
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20 years 6 months ago #9899
by Vladimir
Never-EVER forget your real life, though.
Replied by Vladimir on topic X2: The Threat
I 101% agree with you, UglyAngel, but remember that there are always very few people who know what is REALLY good and REALLY good things are VERY RARELY popular amongst the mass[8D] Or advertised on TV;)
Never-EVER forget your real life, though.
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20 years 6 months ago #9911
by kinein
Aces of the Pacific - 486
Xwing
Freelancer
X2: The Threat
Replied by kinein on topic X2: The Threat
First of all Hello all. I own a copy of Indepence War II but have been unable to touch the game at all since I purchased it last month. Because I'm hopelessly addicted to X2 : The Threat. I have printed out over 100 pages of info on the game via websites, player guides, impressions and how they play the game.
www.egosoft.com/x2/forum/viewforum.php?f=2
You should check out their forums for more information.
I hope to eventually check out IW:2 but for now I want to get to capturing more ships in X2. Eventually setting up my very first factory and then building up my own corporation. But for now Capturing ships and processing them into my Fleet or selling them are my past times.
Some aspects of game besides the main plotline. It being nonlinear and all.
- Being able to capture fighterships of different classes from several races including your own.
Salvagin their cargo, weapons, shields and any internals that weren't destroyed during the dogfight.
Reprocessing those ships to become fighter escorts or to join your merchant fleet. Having your merchants trade within sectors or several sectors(systems) with your own company stations,factories, mines, food processing stations, or with other races.
Biggest thing of this game is the whole EMPIRE Building thing besides the dogfighting, getting bigger and bigger warships
Treasure hunting across the universe searching for hidden valuables.
Aces of the Pacific - 486
Xwing
Freelancer
X2: The Threat
www.egosoft.com/x2/forum/viewforum.php?f=2
You should check out their forums for more information.
I hope to eventually check out IW:2 but for now I want to get to capturing more ships in X2. Eventually setting up my very first factory and then building up my own corporation. But for now Capturing ships and processing them into my Fleet or selling them are my past times.
Some aspects of game besides the main plotline. It being nonlinear and all.
- Being able to capture fighterships of different classes from several races including your own.
Salvagin their cargo, weapons, shields and any internals that weren't destroyed during the dogfight.
Reprocessing those ships to become fighter escorts or to join your merchant fleet. Having your merchants trade within sectors or several sectors(systems) with your own company stations,factories, mines, food processing stations, or with other races.
Biggest thing of this game is the whole EMPIRE Building thing besides the dogfighting, getting bigger and bigger warships
Treasure hunting across the universe searching for hidden valuables.
Aces of the Pacific - 486
Xwing
Freelancer
X2: The Threat
Aces of the Pacific - 486
Xwing
Freelancer
X2: The Threat
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20 years 6 months ago #9918
by Vladimir
Never-EVER forget your real life, though.
Replied by Vladimir on topic X2: The Threat
Sounds good, but I have read that the small fighters and cargo ships move somehow strangely - not smooth but rather like in an old sci-fi movie from, let´s say, forties or fifties. And navigating in stations /docking is said to be difficult without autopilot. Certainly check out I-War2 - you will not regret. As for me I fell in love with it as soon as I read a review of it in a local computer magazine - 4.4 points out of 5 (drawbacks were saving and configuring controller, anyways, five points are given VERY rarely in this magazine, most games get about 3. Freelancer got 3.2; X2 -- well, they stopped giving scores in the end of last year). I-War2 has the best physics I´ve seen in a space sim, you can do maneuvers you thought impossible before. If you are a good pilot, that is:)
<words from hopeless I-war2 maniac>
<words from hopeless I-war2 maniac>
Never-EVER forget your real life, though.
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20 years 5 months ago #9923
by UglyAngel
Replied by UglyAngel on topic X2: The Threat
X2 "flight physics" simulate an aquarium.
Ships make inertia-ignoring turns and have a fairly low "top speed" relative to a fixed spatial "zero point", as if they're flying through a thick liquid.
As someone else here remarked, most of the action takes place in a 50x50x50 km box.
The only thing missing is increasing water pressure at lower "depth".
I-War has some slightly non-Newtonian quirks, like cockpit shaking as your velocity relative to an arbitrarily designated "zero-reference" increases, but you hardly notice. The illusion of "being in space" is perfect in almost every situation you will encounter in the game.
In I-War you're on a grid, in X2 you're on a grid, but in I-War, they pull off the illusion that you're in space, and that "zero" is simply soemthing so big and close, like a planet, that you can't perceive of velocity any other way than relative to it.
It is perfectly natural to perceive the local object of greatest interest as a "zero-point reference", so that when you're at an L-point, you don't necessarily perceive it as fixed coordinates in the game world as simply a fixed reference point in that tiny little corner of the vastness of space.
Sort of like the "Retinex" effect lets you see more colors in spectrally poor light than are actually available to your eyes, the mere ability to point your ship anywhere, punch the LDS, travel several billion klicks, then look at the map and actually see yourself several billion klicks away from where you started makes you actually "feel" like you're in the vast expanse of outer space, even though you're really in a 400 km box not too unlike X2. (It's more sophisticated than that, but you get the idea.)
You have to experience the I-War universe to believe it. What they've accomplished is absolutely amazing.
Ships make inertia-ignoring turns and have a fairly low "top speed" relative to a fixed spatial "zero point", as if they're flying through a thick liquid.
As someone else here remarked, most of the action takes place in a 50x50x50 km box.
The only thing missing is increasing water pressure at lower "depth".
I-War has some slightly non-Newtonian quirks, like cockpit shaking as your velocity relative to an arbitrarily designated "zero-reference" increases, but you hardly notice. The illusion of "being in space" is perfect in almost every situation you will encounter in the game.
In I-War you're on a grid, in X2 you're on a grid, but in I-War, they pull off the illusion that you're in space, and that "zero" is simply soemthing so big and close, like a planet, that you can't perceive of velocity any other way than relative to it.
It is perfectly natural to perceive the local object of greatest interest as a "zero-point reference", so that when you're at an L-point, you don't necessarily perceive it as fixed coordinates in the game world as simply a fixed reference point in that tiny little corner of the vastness of space.
Sort of like the "Retinex" effect lets you see more colors in spectrally poor light than are actually available to your eyes, the mere ability to point your ship anywhere, punch the LDS, travel several billion klicks, then look at the map and actually see yourself several billion klicks away from where you started makes you actually "feel" like you're in the vast expanse of outer space, even though you're really in a 400 km box not too unlike X2. (It's more sophisticated than that, but you get the idea.)
You have to experience the I-War universe to believe it. What they've accomplished is absolutely amazing.
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- They_HunGer
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20 years 5 months ago #9944
by They_HunGer
~C.C. Rocks~
Replied by They_HunGer on topic X2: The Threat
I agree... in i-war, when u reach the top speed when using thrust, the ship just wont just go to a stop, instead u wait for the speed to slow down. this applies to the newtonian physics... likely, no game has this phisics(except I-War of course!).
But how I wish there will be I-WAR3...
There's only One oF us GetTing out HeRe aNd it w0nt be mE
But how I wish there will be I-WAR3...
There's only One oF us GetTing out HeRe aNd it w0nt be mE
~C.C. Rocks~
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