question:-) - torn stars

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17 years 11 months ago #18795 by Oren
hi again, havent been here a long time.
i post that question before but it didnt work

i downloaded 2 modes from this website- one makes planets orbit, wich quriouses me and the other called pods spewer wich makes station to spew pods.
i tried many times to follow the instructions posted back to me (thank u very much by the way) but still no luck.
anyone here can help me step by step or should i give it up

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17 years 11 months ago #15197 by mdvalley
Replied by mdvalley on topic question:-) - torn stars
The Megatrucking mod has the newest version of the spewer code, btw.

To install the spewer mod:

Navigate to your iwar2\mods\MS_Mod_Main\packages folder.

Find these files and make a backup to somewhere safe:

tepicfleet.pkg
teplayerorders.pkg
tetradebuy.pkg *
tetradesell.pkg *
tmegatrucking.pkg
tpodutil.pkg
tsavegui.pkg
tspewerops.pkg

If you are not installing the Megatrucking mod, you only need to backup the ones with a * by them.

Next, copy all PKG files from the mod’s zip file to the packages folder, overwriting any files.

In this mod, the ship that will be loading and unloading pods has to be docked to the station it will be using.


To install the orbit mod:

Navigate to your iwar2\mods\MS_Mod_Main\packages folder again.

Copy the PKG file from the mod’s zip file to this folder.

Go to your iwar2\mods\MS_Mod_Main folder and open the file “scripts.ini�.

Near the end, you will see lines like:
Code:
[System] ; Run these scripts atomically when the player enters a new system ;enter[]=iStartSystem.StartupSystem enter[]=iTrafficCreation.DisableTrafficReport enter[]=iRangeCheck.DisableRangeReport ...etc...

Under the comment, and before iStartSystem, add the line:

enter[]=tOrbit.PlaceSystem

so it looks like:
Code:
[System] ; Run these scripts atomically when the player enters a new system enter[]=tOrbit.PlaceSystem ;enter[]=iStartSystem.StartupSystem enter[]=iTrafficCreation.DisableTrafficReport enter[]=iRangeCheck.DisableRangeReport ...etc...

That should do it. The orbits.ini file mentioned in the readme is only needed if you want to play with elliptical orbits. It is not required for the proper operation of the mod.

Also, the planets move rather slowly, so it may take a few sim days to notice. (And they don’t move in real-time, they jump when you load a game or make a capsule jump.)

Hope this helps.

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17 years 11 months ago #15200 by cmschulz14
Replied by cmschulz14 on topic question:-) - torn stars
Hmmmmm


Death to Mass and Marauders!!!



Death to Maas and Marauders!!! Anyone mess with me, then you're asking to die!

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17 years 11 months ago #15201 by cmschulz14
Replied by cmschulz14 on topic question:-) - torn stars
Can you guys tell me where I can get thoses two mods? They seem really cool!

Death to Mass and Marauders!!!



Death to Maas and Marauders!!! Anyone mess with me, then you're asking to die!

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17 years 11 months ago #15206 by cambragol
Replied by cambragol on topic question:-) - torn stars
You can get both of them on the Torn Stars website. Just click my signature, then go to the downloads page, and select Player Mods. Of course, you need Torn Stars to be installed to play them.

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17 years 11 months ago #15215 by Oren
Replied by Oren on topic question:-) - torn stars
thanks for the help:-D

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