Higher resolution than 1080?
9 years 10 months ago #19279
by drkanukie
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on the edge of chaos
Higher resolution than 1080? was created by drkanukie
I can't get the resolution any higher than 1920x1080 - I have a setting for 2560x1440 in the graphic options but selecting it just resets to 1920 x 1080 everytime.
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on the edge of chaos
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9 years 10 months ago #19287
by drkanukie
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on the edge of chaos
Replied by drkanukie on topic Higher resolution than 1080?
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on the edge of chaos
The following user(s) said Thank You: Qlippoth
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9 years 10 months ago #19295
by cambragol
Replied by cambragol on topic Higher resolution than 1080?
I have that problem on windows 7. However, on the same computer, running OSX, and with I-War2 in a cider wrapper, I can go to 2560x1600 or any resolution lower than that.
I have had about 5 or 6 video card upgrades since the game first came out. For the most part, each, newer card showed increasing issues, artifacts, and especially, inability to go to high-res settings.
I have had about 5 or 6 video card upgrades since the game first came out. For the most part, each, newer card showed increasing issues, artifacts, and especially, inability to go to high-res settings.
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9 years 9 months ago #19351
by drkanukie
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on the edge of chaos
Replied by drkanukie on topic Higher resolution than 1080?
Yep the artefacts are a bind - flickering Z textures, the resolution cap is OK 1920x1080 is good enough at full sub sampling AA
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on the edge of chaos
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9 years 3 months ago #19868
by drkanukie
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on the edge of chaos
Replied by drkanukie on topic Higher resolution than 1080?
Baseline (Widescreen) Solution & Issues
Solution 1
Although this game is in the MGL and listed as "Native", I thought I would add a little bit of info.
While the game does support WS resolutions natively, it crops off the vertical view (FOV-V)
I found that you can mess around with the FOV in every single camera view in the game.
edit the file "flux.ini"
search for "field_of_view"
you will find 9 instances of this for each of the different camera views in the game. They all are default around 1.1 to 1.2.
Change the value to a higher number to get a wider view.
I tried a value of "2.0" first... (refer additional screenshots)
Doh!
1.4 seems to be just about right. (refer additional screenshots)
I just thought I would add this info as it makes it more of a "true widescreen" experience.
Solution 2
You can select your resolution ingame, but you must adjust the FOV manually for every camera mode. To do this, open the file "flux.ini."
In this file, you will find nine instances of the string "field_of_view," followed by a default value. Here is each instance, the default value, and recommended settings for 16:10 and 16:9 resolutions (rounded to the nearest percentage of a radian):
[icArcadeCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icChaseCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icConversationCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
[icDollyCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icDropCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
[icExternalCamera]
Default = 1.25
16:10 = 1.43
16:9 = 1.54
[icInternalCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
[icTacticalCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icTwoShotCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
Solution 1
Although this game is in the MGL and listed as "Native", I thought I would add a little bit of info.
While the game does support WS resolutions natively, it crops off the vertical view (FOV-V)
I found that you can mess around with the FOV in every single camera view in the game.
edit the file "flux.ini"
search for "field_of_view"
you will find 9 instances of this for each of the different camera views in the game. They all are default around 1.1 to 1.2.
Change the value to a higher number to get a wider view.
I tried a value of "2.0" first... (refer additional screenshots)
Doh!
1.4 seems to be just about right. (refer additional screenshots)
I just thought I would add this info as it makes it more of a "true widescreen" experience.
Solution 2
You can select your resolution ingame, but you must adjust the FOV manually for every camera mode. To do this, open the file "flux.ini."
In this file, you will find nine instances of the string "field_of_view," followed by a default value. Here is each instance, the default value, and recommended settings for 16:10 and 16:9 resolutions (rounded to the nearest percentage of a radian):
[icArcadeCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icChaseCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icConversationCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
[icDollyCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icDropCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
[icExternalCamera]
Default = 1.25
16:10 = 1.43
16:9 = 1.54
[icInternalCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
[icTacticalCamera]
Default = 1.2
16:10 = 1.37
16:9 = 1.48
[icTwoShotCamera]
Default = 1.1
16:10 = 1.27
16:9 = 1.37
--
on the edge of chaos
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9 years 3 months ago #19869
by schmatzler
Space. The final frontier.
Replied by schmatzler on topic Higher resolution than 1080?
Yeah, that's already in the technical FAQ
Space. The final frontier.
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