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Mods not working

Bleda's Avatar Topic Author
I'm new here! I'm new here!
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Re: Mods not working

8 years 2 months ago
#20650
Actually, I have another question.

I have a MS Sidewinder II joystick (8 button) that I play IWar2 with. Is there a way I modify button configuration?

I found a sidewinder mod under mods page but it is not working properly?

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IronDuke's Avatar
Junkie Junkie
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Re: Mods not working

8 years 2 months ago
#20651
Controls are configured in the default.ini file in the configs folder in the game directory.

It's clunky and inconvenient, but makes you feel like a true codermonkey sometimes. :P I think Chessking was making a keybinder program at some point...

--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me. :)

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Bleda's Avatar Topic Author
I'm new here! I'm new here!
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Re: Mods not working

8 years 2 months ago
#20652
Sounds a bit over my head but I'll keep it in mind.

Thanks.

Bleda

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Chessking's Avatar
Junkie Junkie
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Re: Mods not working

8 years 2 months ago
#20653
Yes, I have been making a keybinder. It is not finished yet. It is also accessible online. You can play around with it if you want.
Dynamic Keybinder
I am afraid it is not ready to perform the changes you require yet. It loads the default keyboard layout, and the program is not complete enough for the user to convert the config to a joystick layout. These problems could probably be fixed fairly easily.

I am a bit busy at the moment, but I might find time to fix the problems this next week.

Until then, some of the files on this page could help simplify the process.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay

Storm Petrel

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Bleda's Avatar Topic Author
I'm new here! I'm new here!
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Re: Mods not working

8 years 2 months ago
#20654
Chessking,

THanks for your assistance but I am making do with the default joystick config.

Thanks anyway.

Bleda

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Bozobub's Avatar
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Demon Lord of Clowns
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Re: Mods not working

8 years 2 months ago
#20655
Remember, also, that several mods have dependecies on others, and/or need a specific key combo to work (usually editable in the mod's .ini file).

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