Loadout implementation issue
Give this idea a try and let me know if it works.
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I should admit I was just picking your brain, since you were dealing with this issue right now... I won't be able to persue this until after the release of Epic:DOW. The rebalance has kicked up (I need to get these ships out!) and I'm knee-deep in it. I'd thought about the salvo issue about two months ago, didn't make a note, and forgot about it. Thought about it again this morning.
Thanks again!
No confusion; just wrong or right ... Only Solutions
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That's insane, but certainly an amusing idea. You could probably get round the player viewpoint problem by grabbing the camera, whip panning round the outside of the player ship, then doing a crash zoom towards the target before returning player control. The tackiness would be truly overwhelming.originally posted by EricMan64
give a new AI pilot on the real ship a specific attack order with attack style AS_GunStation
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That would probably work pretty well. Might get annoying after the first couple of times, but that would discourage overuse of the Salvo Barrage.That's insane, but certainly an amusing idea. You could probably get round the player viewpoint problem by grabbing the camera, whip panning round the outside of the player ship, then doing a crash zoom towards the target before returning player control. The tackiness would be truly overwhelming.
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I was thinking more of Hong Kong style actioners with plots like 80s video games, no discernible character development, and scads of flashy camera work. For full FF credit, you'd probably need to add expanding shock-waves of glow emanating from each bolt impact, and a final freeze-frame on the player character in his cockpit, frowning in a constipated fashion.originally posted by Mehrunes
Final Fantasy in Space
Bullet chase shots and the like can fail to be trashy, but it's quite rare: has anyone seen Three Kings?
While I'm being outrageously off-topic, at least one dodgy ship dealer should be called Stan.
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