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Flight model inertia problem almost solved. . .

MajorTom's Avatar
Junkie Junkie
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Re:

20 years 9 months ago
#12374
Originally posted by Second Chance
Do we actually know that the behavior is different between SP and MP?

We know that the bots have a different MP specific set of AI orders. (flee flight ratios and very specific alternative orders) Those functions use the same basic pog commands as the AI in SP but, the orders are hardcoded into the iMultiplay package.

We can/could overrule those orders using our own code, but currently I don't see any reason to do so, because I haven't seen them fly like the AI in SP.

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Second Chance's Avatar Topic Author
King of Space King of Space
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Re:

20 years 9 months ago
#12377
Works for me.

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The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
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