Flight model inertia problem almost solved. . .
19 years 9 months ago #12374
by MajorTom
We know that the bots have a different MP specific set of AI orders. (flee flight ratios and very specific alternative orders) Those functions use the same basic pog commands as the AI in SP but, the orders are hardcoded into the iMultiplay package.
We can/could overrule those orders using our own code, but currently I don't see any reason to do so, because I haven't seen them fly like the AI in SP.
Iwar2 Multiplayer Fan Site
Replied by MajorTom on topic Flight model inertia problem almost solved. . .
Originally posted by Second Chance
Do we actually know that the behavior is different between SP and MP?
We know that the bots have a different MP specific set of AI orders. (flee flight ratios and very specific alternative orders) Those functions use the same basic pog commands as the AI in SP but, the orders are hardcoded into the iMultiplay package.
We can/could overrule those orders using our own code, but currently I don't see any reason to do so, because I haven't seen them fly like the AI in SP.
Iwar2 Multiplayer Fan Site
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- Second Chance
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- King of Space
19 years 9 months ago #12377
by Second Chance
Replied by Second Chance on topic Flight model inertia problem almost solved. . .
Works for me.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
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