"Trouble with the Gunstars"

More
20 years 5 months ago #18132 by MajorTom
A little thing that popped up as Tarcoon and I were testing yesterday:

If a CUV player sets a gunstar right at the starting spawn point for the other team you won't believe what happens [;]
you spawn, get shot, you spawn, get shot, get shot, spawn again ect. ect.

There are several ways to pog our way out of this but, before I start offering options (and thus impair creativity; Do you guys have any ideas how a fix would/could look?



Iwar2 Multiplayer Fan Site

Please Log in or Create an account to join the conversation.

More
20 years 5 months ago #10552 by Roi Danton
1) Dead Area for placing a Gunstar around the Spawn Point. (should be easy to pog if the spawn point can be saved in a Global)

2) Random Spawn Point in a defined Spawn Area.

3) Placing a friendly Station near of the Spawn Point that shoot down the Gunstar.

~Buda5 Designer & Scripter
buda5.firstones.com


~Buda5 Designer & Scripter
buda5.firstones.com

Please Log in or Create an account to join the conversation.

More
20 years 5 months ago #10557 by MajorTom
Thanks Roi, I like 3 best because it's probably most effective and fairly easy to do.
We can change the initial spawn points so they are fairly close around the players station.

Maybe we should also reduce the gunstars range from 15 to 12.5km so the base with it's 15km range can protect the spawn points better?
The gunstars are a bit too powerful anyhow.

Iwar2 Multiplayer Fan Site

Please Log in or Create an account to join the conversation.

More
20 years 5 months ago #10562 by Roi Danton

Originally posted by MajorTom

The gunstars are a bit too powerful anyhow.

Absolutely reducing their range and firepower by around 5-10 percent, too!

~Buda5 Designer & Scripter
buda5.firstones.com


~Buda5 Designer & Scripter
buda5.firstones.com

Please Log in or Create an account to join the conversation.