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editing weapons.

midget_man1993's Avatar Topic Author
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editing weapons.

21 years 7 months ago
#18035
hey MT


is there a way you can edit weapons damage,speed,wideth,or how far it travles:D before it goes bye bye?[xx(]


just whondering.

<font color="black"></font id="black">MM

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Second Chance's Avatar
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Re:

21 years 7 months ago
#9659
Absolutely yes! But this needs to be posted in the Mods and Pog Scripting forum, not Mission Developement.

And, they're easy to edit. ;)

mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
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midget_man1993's Avatar Topic Author
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Re:

21 years 7 months ago
#9661
but i changed the damage of the gatling to 99999999999999999 but the damn damage is still the same.whats wrong????

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Second Chance's Avatar
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Re:

21 years 7 months ago
#9662
Ask in the Mods and Pog Scripting forum and you'll find out. :)

mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.

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MajorTom's Avatar
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Re:

21 years 7 months ago
#9672
If you're modding the SP game it's easy to mod the damage. However you won't need a value as high as shown above. a value of 2 or 3 times the original will be enough for a very substantial damage increase.

If you want to mod the MP game it's a lot more complicated: the server and all the clients have to have the same value, otherwise the damage isn't calculated. And! it causes lag when someone tries to "mod" the MP game one-sidedly.

In the what rocks and EpicOnline scripts the ini values are hardcoded and ini checks are made to prevent this kind of lag. Therefore if you change the values of an existing weapon you will be rejected. (even on your own server).
You can make new weapons, and they won't be checked. But, you will then have to provide all other players with the new weapon.

If you or anyone else wishes to make your own completly new MP mod I'll happily provide scripts for the ini file checks to provide for your new weapons after you have the new mod balanced and ready for general release (but certainly not for just one modded weapon.)

Iwar2 Multiplayer Fan Site

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Second Chance's Avatar
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Re:

21 years 7 months ago
#9680
Good point, MajorTom.

Midget_Man, which version are you trying to mod? If it's the SP game, just make sure you've extracted the weapon INI into the games resource folder, like you did with the ship INI's to change the cargo capacity. And uncheck the read-only value in the file properties before you open and save it.

mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.

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