Act 2 High Noon

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21 years 3 months ago #17685 by armadillotwist
Hey anyone, I want to start the highnoon mission so i flew to the bluenote social club in firefrost, and it was under attack by mauraders, it exploded rather spectacularly in fron of my eyes, now it doesnt appear in my starmap, does this mean its game over for me, i am going to have to restart the whole act?

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21 years 3 months ago #4770 by EricMan64
Replied by EricMan64 on topic Act 2 High Noon
The station exploded?!!

What mods are you running? Stations are normally invulnerable.

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21 years 3 months ago #4771 by armadillotwist
Replied by armadillotwist on topic Act 2 High Noon
Hmmm let me think: I have Custom Jafs, UniGui, crosshair, walkthrough, location finder,

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21 years 3 months ago #4777 by EricMan64
Replied by EricMan64 on topic Act 2 High Noon
Of those mods on the list, I would say it's most likely something in UniGUI that made the stations vulnerable to being destroyed. You're going to have to revert to a saved game before bluenote had its incident. This time, leave UniGUI off, as well as iFleet if you have it. Those mods are probably best to leave aside until you're in free form mode at the end of the game. As you can see, they'll sometimes have issues with the campaign scripts.

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