A2 M22 - Wolf's Lair

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17 years 9 months ago #18977 by kadiir
A2 M22 - Wolf's Lair was created by kadiir
Hello:

I've read the other posts on this one, but my game just won't proceed.

No matter how long I wait or what I do, the 4 (or is it 5?) marauder combatant ships never leave nor can will the freigher leave if I formate on it. If I kill all of the combatants, it still won't leave. If I kill the 1st freighter, the 2nd won't leave.

The only way I can get a freighter to move is to get it to drop cargo. But then it just goes over to a police station around Firefrost III (I forget which one) and get destroyed by the law there.

So, I finally gave up & downloaded a save game, but the Hide & Seek save game is not correct - it's sometime much earlier in Act 2.

Help!

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17 years 9 months ago #16436 by ATG
Replied by ATG on topic A2 M22 - Wolf's Lair
Try downloading the patch to version 14

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17 years 9 months ago #16437 by kadiir
Replied by kadiir on topic A2 M22 - Wolf's Lair
I am running the 14.5 patch.

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17 years 9 months ago #16438 by ATG
Replied by ATG on topic A2 M22 - Wolf's Lair
Ok,if you have done something that you shouldn't the mission can't be completed.Also how much earlier the game is?

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17 years 9 months ago #16439 by kadiir
Replied by kadiir on topic A2 M22 - Wolf's Lair
So, if I start the mission, go straight to the waypoint (oh, the temptation of that mega-freighter...), go straight to the junk waypoint, very slowly approach the freighter and either sit there or formate without detection, nothing happens. I've waited for 20 game minutes.

As far as the savegame goes, I'll have to load it up again. It appears to be Act 2, but the list of archived emails is only a few over 1 page.

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17 years 9 months ago #16440 by ATG
Replied by ATG on topic A2 M22 - Wolf's Lair
The only way of wining it is to advance to it from a previous mission and the freighter will go.And don't fight with the guards!If you do what Cal's friends say,you will win that mission very very fast

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