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Stuck on act 3 miss 9 (getting the antimatter)

aargh's Avatar Topic Author
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Stuck on act 3 miss 9 (getting the antimatter)

20 years 10 months ago
#18378
:)

Ok there probably is a very obvious solution to this but bear with me. Protecting the carrier is not a problem but how are you supposed to re energize the carrier. Ain't no stations around, smart mouth fix everything guy is quiet when he is really needed, I can't dock to an antimatter pod to see if I can divert power somehow & I can't figure how to use my engineering screen to share power with the carrier. I'm lost on this one. Help would be appreciated.

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BlasterMaster555's Avatar
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Re:

20 years 10 months ago
#12475
Dock your wingmen. It takes two to stabilize the containment, three to charge it. However, without the wingmen it is hard to protect the freighter...


All power to the engines!!!
All power to the engines!!!

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Tarcoon's Avatar
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Re:

20 years 10 months ago
#12476
Dock the wingmen to the freighter. You don't need them for fighting.
The marauders start their attack with a volley of missiles from far away. Let them come in and destroy all of them with one LDSI (!) - targeting the freighter is assumed.
Now start your own missile attack to atract their attention and they'll turn towards you. Give'em a warm welcome with your pbc's or the weapons of your choice...

There is no safe distance

There is no safe distance

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aargh's Avatar Topic Author
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Re:

20 years 10 months ago
#12512
:)

Thanks for the tips:)

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