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GrandpaTrout's Avatar Topic Author
King of Space King of Space
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Re:

23 years 1 month ago
#2930
Good deal! I will post up more code bits! Feel like building an assault shuttle mod? I will push up that grapple claw prototype this weekend. (and I owe Cougaris some pod code. Good thing it's cold out).

-Gtrout

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Mehrunes's Avatar
Regular Regular
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Re:

23 years 1 month ago
#2932
Good deal! I will post up more code bits! Feel like building an assault shuttle mod? I will push up that grapple claw prototype this weekend. (and I owe Cougaris some pod code. Good thing it's cold out).

-Gtrout

Let me check my schedule book.

::You hear the distinct crack of a book spine accomodating a position it has never been in before, pages spread out in every direction like a flower blossoming for the first time.::

Well, I suppose I could squeeze you in between staring at the wall and organizing paperclips by size.

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EricMan64's Avatar
Junkie Junkie
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Re:

23 years 1 month ago
#2946
I'd also like to see save-anywhere functionality, for whatever that's worth.
I've actually been writing up a save game screen from scratch lately. It should be done this weekend. You guys want it? The function only really works for when you're docked at a station, but you guys could probably modify it to use haargs waypoint triangulation.

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Mehrunes's Avatar
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Re:

23 years 1 month ago
#2947
I've actually been writing up a save game screen from scratch lately. It should be done this weekend. You guys want it? The function only really works for when you're docked at a station, but you guys could probably modify it to use haargs waypoint triangulation.

Have you tried actually calling the SaveGame and LoadGame functions from space?

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EricMan64's Avatar
Junkie Junkie
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Re:

23 years 1 month ago
#2951
I've done a little bit of preliminary testing. Save and load seem to work just fine in space other than the fact that the game automatically pulls up the base gui when you load. Luckily, my scripts don't halt when that happens, so I can just start up space.

I was getting close to finishing and about to test if it all works, when my mod broke. The ScenarioMain() isn't getting called for some reason. Maybe a restart will fix the problem.

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EricMan64's Avatar
Junkie Junkie
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Re:

23 years 1 month ago
#2952
Okay, quiz. What could cause the ScenarioMain() function to not get called? It's exported and in a package with the same name as the mod folder. I know the function isn't getting called because a debug message is the first thing in it. When I select launch scenario, the game just freezes. The debug message isn't in the flux.log.

This is making me really mad as it worked half an hour ago, and I was almost finished.:angry:

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