Rejected by Server - World not Created
Originally posted by GrandpaTrout
I am running single player. Do multiplayer maps require some item that is in hoffers wake, but not on my new map? Something the engine code might look for if single or multiplayer?
-Gtrout
You figured it out before I had a chance to reply, but no you don't need a reference to hoffers wake for MP maps. I think thats covered automatically per default in:
iGame.SetGameType( IGT_MultiPlayer );
Have Gun, Will Travel
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- Second Chance
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- King of Space
Ok, sorry. I left somethimg out. Let me recap:grounds_waypoint = iMapEntity.FindByNameInSystem("John1", "John");
This must be the full map file name: "map:/geog/John".
John2 = package name
john1 = map name (notice lowercase)
John = system center (system name)
John1 = planetary body (notice uppercase)
Again, I know these are pathetic names.
The FindByName() and FindByNameInSystem() functions both ask for string variables. Either; the string name of the map entity to find, or both that and the string name of the system. These are both map entities within the map. In neither case does the function make a reference to a url.
So "John1", the planetary body to find,
and "John", the name of the system,
are correct entries for this function. It must be something else.
Or do you mean that you have to identify the system name using the map url?
mailto:second_chance@cox.net
cartoons.sev.com.au/index.php?catid=4
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- Second Chance
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- King of Space
GrandpaTrout, would you mind looking at my map csv file?
mailto:second_chance@cox.net
cartoons.sev.com.au/index.php?catid=4
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- GrandpaTrout
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- King of Space
Add the if statements and post back the results.
-Gtrout
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- Second Chance
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- King of Space
Thanks GrandpaTrout, you were right about the url issue. My system now works perfectly and looks awsome (and systems are so easy to make, thanks to the geog sdk [8D])!
That means my old game design project Space Master is reborn as an EOC mod (I was writing it in Blitz3d, but that is sooo limited).
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cartoons.sev.com.au/index.php?catid=4
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You new modders have got it too easy. Take a look at the geography I used in Ultimate Freeform Mod. That was done entirely using a hex editor. All over 1000 entities; that was an entire month of my life.and systems are so easy to make, thanks to the geog sdk
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