nps AI Beam weapons.
Re:
21 years 5 months ago
*laughs manically*
Well yeah, the missiles have had a slight increase in threat in my modification.
Dont ever, EVER get hit by pulsars, muwhahahahahaha!
*cough*, anyway, yes such a laser weapon would be damned useful.
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
Well yeah, the missiles have had a slight increase in threat in my modification.
Dont ever, EVER get hit by pulsars, muwhahahahahaha!
*cough*, anyway, yes such a laser weapon would be damned useful.
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
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Re:
21 years 5 months ago
Hey, JWK, I´ve finished the NPS commslaser. It´s on my web page with everything I´ve finished (not much yet, blame my addiction to music). It still uses the old beam texture but I´ve uploaded the new texture to my web page so somebody who can do this could convert it to iff format. Unfortunately I don´t know how to create the red dot effect, probably it needs pogging.
www.geocities.com/xenodroid13/
www.geocities.com/xenodroid13/
Never-EVER forget your real life, though.
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Re:
21 years 5 months ago
Excellent, i shall get right on it. I shall see if i can get that texture into iff format as well, i do have photoshop 7.
Ok, a few details. in the AISOB download there was also stuff for Tracking beams and the destroyer, stuff i already had. Are these updated ones? Oh and btw you were right, the missiles worked fine in the one you gave me a while back.
Also, instead of labeling things 'setup' can you make sure they have unique names that state what they are for? That way i wont overwright one setup file with another.
And ontop fo that, did you fix the problem with the tracking beams? Perhaps it was an artifact, but when i tested the nps_capital_cutting_beam (I already have a fully functioning nps_beam_weapon btw) i found that it would have massive kinetic power. Can you fix this? I dont mind if it has 'some', just not the kind that when it taps you, flings you at around 700m/s in a random direction.
Ok, a few details. in the AISOB download there was also stuff for Tracking beams and the destroyer, stuff i already had. Are these updated ones? Oh and btw you were right, the missiles worked fine in the one you gave me a while back.
Also, instead of labeling things 'setup' can you make sure they have unique names that state what they are for? That way i wont overwright one setup file with another.
And ontop fo that, did you fix the problem with the tracking beams? Perhaps it was an artifact, but when i tested the nps_capital_cutting_beam (I already have a fully functioning nps_beam_weapon btw) i found that it would have massive kinetic power. Can you fix this? I dont mind if it has 'some', just not the kind that when it taps you, flings you at around 700m/s in a random direction.
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Re:
21 years 5 months ago
The kinetic power is because the beam, well, actually the bolt, has such a high speed, the high speed is neccessary to avoid the "lasershow" effect. You may try reducing the bolt speed a bit.
As for giving setups unique name, it can be done but they´re already in their own folders (for example, tracking cutting beam is in avatars\cutting_beam_tracking not in avatars\cutting_beam) so that overwriting is avoided.
There are old files in zip because I forgot to delete them from the archive.
As for giving setups unique name, it can be done but they´re already in their own folders (for example, tracking cutting beam is in avatars\cutting_beam_tracking not in avatars\cutting_beam) so that overwriting is avoided.
There are old files in zip because I forgot to delete them from the archive.
Never-EVER forget your real life, though.
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Re:
21 years 5 months ago
Is there anyway inwhich you fan fix the Lasershow affect? Firstly for a 'comms laser' it seems well...perfectly reasonable that it makes a 'lasershow'.
For the capital class cutting beam i will either find a way to remove the kinetic power in some manner, or make it an ordinary non-tracking beam.
For the capital class cutting beam i will either find a way to remove the kinetic power in some manner, or make it an ordinary non-tracking beam.
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Re:
21 years 5 months agoOriginally posted by Jwk the Hemp Monkey
Is there anyway inwhich you fan fix the Lasershow affect? Firstly for a 'comms laser' it seems well...perfectly reasonable that it makes a 'lasershow'.
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
Not when you get some 10 beams that don´t want to disappear out of one laser! Remember the pic? www.geocities.com/xenodroid13/lasershow.jpg
Never-EVER forget your real life, though.
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