Compiler says iGUI is screwy?!
Re:
21 years 6 months ago
Well, I realized why I've never had this problem before: I've never called any iGUI functions before! (As I mentioned in another post, GUI stuff is not my favorite
.) I don't understand why the iGUI header file doesn't have this dependency (or indeed any dependency!) listed in it's dependencies setion. You could spend hours trying to figure out why a script won't compile, and it wouldn't even be your fault!
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The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
.) I don't understand why the iGUI header file doesn't have this dependency (or indeed any dependency!) listed in it's dependencies setion. You could spend hours trying to figure out why a script won't compile, and it wouldn't even be your fault! Thanks GT, this is what I came up with also.The easiest solution is to just create a standard pog file template that includes the most common headers.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
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Re:
21 years 6 months ago
Whenever I've run into problems like this, I've just added the dependencies to the header file that needs them. That way you don't have to ever worry about the issue again, and ordering is never a problem.
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Re:
21 years 6 months ago
That's an even better idea. 
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
Please Log in or Create an account to join the conversation.