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Act 0 - Belrano

mattlandsman's Avatar Topic Author
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Act 0 - Belrano

23 years 2 months ago
#17597
Any tips for blowing up this ship and his mate?
Should I equip the Rapid Fire PBS I just got given or fly away to try and draw one from the other?

TA6 = Captain Fantastic
PV4 = Captain Fantastique

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jojobird's Avatar
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Re:

23 years 2 months ago
#3440
Yes. Close in fast fire with everything you have turn arround and repeat. Try to dodge missiles (free flight)
Regards, Sergej
Regards, Sergej

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mattlandsman's Avatar Topic Author
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Re:

23 years 2 months ago
#3450
Thanks

TA6 = Captain Fantastic
PV4 = Captain Fantastique

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mattlandsman's Avatar Topic Author
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Re:

23 years 2 months ago
#3453
OK, now i'm gonna look really stupid.

I went in, beat the Belrano to the state that it dropped the cargo, stole the cargo and flew back to Charlesworth. Only problem is I keep undocking from the pod in order to dock to the station, but it isnt recognising the pod.
So it isnt letting me complete the mission or giving me the reward....anyone help?

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PV4 = Captain Fantastique

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Shane's Avatar
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Re:

23 years 2 months ago
#3454
Hello Mattlandsman. A couple of questions:

How close is the pod to the station? It needs to be within about 10 km. Drop it off and then dock.

Did you go back to Lucretia's base and save in the middle of the mission? This messes up missions in the game.

And, (most important) are you running any mods? Many mods will conflict with the game's missions. Mods are almost always made for the free-roam play after the game has been beaten.

No confusion; just wrong or right ... Only Solutions

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mattlandsman's Avatar Topic Author
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Re:

23 years 2 months ago
#3455
Thanks for your reply Shane.
It turns out I was 11.2km from the station, so I was slightly too far out....but now the mission is done...I'm off to getr my reactor fuel rods!

Thanks again.
Matt

TA6 = Captain Fantastic
PV4 = Captain Fantastique

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