Mission 23: Suicide Run

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16 years 6 months ago #19067 by qiaoyech
Hey guys! I would like to play this mission. It's challenging! I found out the text regarding to the mission:
Code:
; ACT 2 MISSION 23 - SUICIDE RUN ; ;name keys ;Character rescue_leader "League Rescue Fleet MALE" ;Character holding_force_leader "Holding Force Leader FEMALE" ;Character cal "Cal" ;Character smith "Smith" ;Character clay "Clay" ;Character cmdr_natasha_blake "Natashia Blake FEMALE" ;Character cruiser_rescue_leader "Cruiser Leader MALE" ;Character leader_cruisers "Cruiser Leader MALE" ; ; ; ;AUTOGENERATED - remove this line if you are the scriptwriter ; Debug text - allows player to enter a phase of the mission directly - DANIEL, PLEASE IGNORE THIS BIT a2_m23_debug_choose_phase_skip_mission, "Skip mission" a2_m23_debug_chosen_phase_skip_mission, "I'd like to skip this mission please!" a2_m23_debug_choose_phase_MP_Start, "Start Phase" a2_m23_debug_chosen_phase_MP_Start, "I'd like to enter the Start phase please!" a2_m23_debug_choose_phase_MP_Meeting_Point, "Meeting Point Phase" a2_m23_debug_chosen_phase_MP_Meeting_Point, "I'd like to enter the Meeting Point phase please!" a2_m23_debug_choose_phase_MP_Destroy_Gunstars, "Destroy Gunstars Phase" a2_m23_debug_chosen_phase_MP_Destroy_Gunstars, "I'd like to enter the Clear Blockade phase please!" a2_m23_debug_choose_phase_MP_Base_Approach, "Arrive At Base Phase" a2_m23_debug_chosen_phase_MP_Base_Approach, "I'd like to enter the Arrive At Base phase please!" a2_m23_debug_choose_phase_MP_Escaped_Base, "Escaped Base Phase" a2_m23_debug_chosen_phase_MP_Escaped_Base, "I'd like to enter the Escaped Base phase please!" a2_m23_debug_choose_entry_phase, "Pick a phase of Act 2 Mission 23 to start in..." ; Header for the mission email a2_m23_email_sender, "The League" a2_m23_email_subject, "Assistance required. Urgent!" ; the player has arrived at the meeting point, where the rescue fleet (later the player's wing) is waiting ; The leader briefs the player on the mission a2_m23_dialogue_rescue_leader_brief_1, "Ah, Mr. Johnston. Thank you for coming so quickly. We don't have much time." a2_m23_dialogue_rescue_leader_brief_2, "The League fleet in Firefrost has been split into two groups by the Marauders." a2_m23_dialogue_rescue_leader_brief_3, "The first group is a militarised civilian force. They just reported that they are attempting to hold the Dainn II L-Point, but they're fighting a losing battle." a2_m23_dialogue_rescue_leader_brief_4, "The second group is two line cruisers and a strong escort. They're pinned down by fighters near the asteroid Quail." a2_m23_dialogue_rescue_leader_brief_5, "We need to bring those groups together, and then use their combined strength to pull the League cruisers to safety." a2_m23_dialogue_rescue_leader_brief_6, "Prepare to engage the enemy." ; the ships now leave, without waiting for the player ; The player has arrived at Dainn II, in a debris field ; The league holding force, composed of largely non miliatary ships is supposed to be holding the point, ; but are under attack from gunstars and marauder ships a2_m23_dialogue_holding_force_leader_help_1, "League ships! Glad to see some friendly faces for a change..." a2_m23_dialogue_holding_force_leader_help_2, "... got to bring down those gunstars! And if that wasn't bad enough ..." a2_m23_dialogue_holding_force_leader_help_3, "Marauders approaching, and that debris field is confusing our scanners... nowhere to run..." ; after a pause, the gunstars start to attack us a2_m23_dialogue_cal_ok_were_here_now, "Hold on for just a few minutes. Help is coming. If you can slow down those ships, I'll deal with the gunstars." a2_m23_dialogue_smith_gunstars_attacking_us_now, "Very brave of you to volunteer, Cal, but those gunstars seem to have a different idea." a2_m23_dialogue_rescue_leader_we_are_your_wing, "Rescue team forming on your wing, Johnston!" ; the cruisers are destroyed when the player goes too far from combat (probably 3000km) or leaves system a2_m23_dialogue_rescue_leader_aargh_we_have_all_died_1, "Aarrrrgh!" a2_m23_dialogue_clay_league_rescue_and_holding_all_dead_1, "That sounds like your cavalry biting the dust, Cal. You were supposed to be fighting alongside them!" ; MISSION FAILURE - League Rescue or Holding ships dead a2_m23_dialogue_clay_league_rescue_all_dead, "You don't have a hope in hell of rescuing those cruisers on your own, Cal." ; The last of the gunstars has been killed, but there are marauder ships left (may never be said) a2_m23_dialogue_cal_all_gunstars_dead, "Gunstars down! Now we can get rid of the Marauders in peace!" ; a league ship died at the dainn II l-point - say one of the following (at random) a2_m23_dialogue_clay_another_league_ship_dead_A, "A League ship just got wiped off the map, Cal." a2_m23_dialogue_clay_another_league_ship_dead_B, "Oh great! Another League pilot got wiped out." ; add some more here if you fancy ; while at dainn II l-point, a gunstar is killed! a2_m23_dialogue_cal_a_gunstar_dead_1, "Yeah! Gunstar down!" a2_m23_dialogue_cal_one_gunstar_left, "Just one more gunstar to go!" ; The battle is over - the gunstars and dead and so are the marauders ; The holding force leader (if alive) tells us what to do next a2_m23_dialogue_holding_force_leader_lets_go_to_marauder_base_1, "Thanks! Now, we don't have much time! The League cruisers are pinned down at Quail." a2_m23_dialogue_holding_force_leader_lets_go_to_marauder_base_2, "It's up to us to hold off the Marauder force while they get out of range of the Marauder base." a2_m23_dialogue_holding_force_leader_lets_go_to_marauder_base_3, "We'll meet you there." a2_m23_dialogue_clay_lets_go_to_quail_base_A, "Looks like they're not waiting for you, Cal. If you want to help save those ships, you need to get moving to the Marauder base at Quail!" ; If the holding force leader is dead, get clay to tell the player what to do a2_m23_dialogue_clay_lets_go_to_quail_base_B, "We don't have much time left. Or ships. It sounds like the cruisers at Quail are in trouble. Get moving!" ; The Player in close to the marauder base on quail, and the league cruisers are under attack ; the known NPC on one of the cruisers tells the player what is happening a2_m23_name_natasha_blake, "Commander Natashia Blake" a2_m23_dialogue_cmdr_natasha_blake_escape_1, "Mayday! Mayday! This is League Commander Natashia Blake, calling approaching League vessels:" a2_m23_dialogue_cmdr_natasha_blake_escape_2, "We are under heavy enemy fire, and League Cruiser Defiance is losing thruster power." a2_m23_dialogue_cmdr_natasha_blake_escape_3, "We need all available vessels to distract the enemy while the Resolute escorts the Defiance out of the combat zone." ; the cruisers are destroyed when the player goes too far from combat (probably 3000km) or leaves system a2_m23_dialogue_cruiser_rescue_leader_aargh_we_have_all_died, "Aarrrrgh!" ; clay berates player for losing all the league ships (including the cruisers) after he ran away (or got lost) a2_m23_dialogue_clay_league_ships_all_dead_1, "That sounds like the League being finished off, Cal! You were supposed to stick with them!" ; somehow (miraculuously) the league and cal have managed to kill the marauder cruisers. This is really unlikely, but good - so <elated> a2_m23_dialogue_cal_marauder_cruisers_dead, "Yeehaw! Let's see you launch waves of fighters without your cruisers, Marauder scum!" ; The cruisers are out of the LDSI field, but one of them breaks down, ; and the player must keep fighting until it is fixed... (currently set at 2 minutes) a2_m23_dialogue_cmdr_natasha_blake_defiance_engine_broken, "This is your Commander speaking; Cruiser Defiance has lost thrust and is foundering. Engage the enemy while we effect repairs." ; The broken league cruiser is now back online. they have escaped the LDSI field, and can start their journey to Dainn II a2_m23_dialogue_cmdr_natasha_blake_were_free_1, "This is your Commander speaking. Defiance is now operational. Top priority is to get everyone safely out of this system." a2_m23_dialogue_cmdr_natasha_blake_were_free_2, "I am broadcasting a rendezvous waypoint point where we can regroup once we get out of this area. Good luck." a2_m23_dialogue_smith_got_regroup_waypoint, "Cal, the League just sent us a new waypoint. I suggest we leg it out of here right now!" ; If any of the holding force are left, their leader pipes up: a2_m23_dialogue_holding_force_meet_you_at_point, "Meet you at the waypoint, everyone!" ; The player and the league cruisers have met at the regroup point ; and are about to attempt a running escape to the dainn II l-point a2_m23_dialogue_cmdr_natasha_blake_regroup_brief_1, "Well done. It looks like all the ships we pulled out of Quail have made it here." a2_m23_dialogue_cmdr_natasha_blake_regroup_brief_2, "We are unlikely to have a free run out of Firefrost. The Dainn II L-Point is on our way out, and the Marauders know it." a2_m23_dialogue_cmdr_natasha_blake_regroup_brief_3, "By now, the asteroid base has probably alerted every cutthroat and brigand in this accursed system, and they'll all be on the lookout for us." a2_m23_dialogue_cmdr_natasha_blake_regroup_brief_4, "To prevent divide and conquer tactics, I want all ships to formate up with a cruiser, now." a2_m23_dialogue_cmdr_natasha_blake_regroup_brief_5, "We will be safe once we pass through the intra-system L-Point at Dainn. Ships that have other commitments are free to leave us there." a2_m23_dialogue_smith_regroup_brief_humour, "We got other commitments, all right. I have a hot bath and a fry-up that urgently needs my attention back home. Let's get to it, Cal." a2_m23_dialogue_cmdr_natasha_blake_regroup_reminder, "We can move off again when all ships have formated with a cruiser." ; the cruisers have been dropped out of LDSI by a missile, and are under attack from marauders a2_m23_dialogue_leader_cruisers_npc_were_under_attack_from_marauders_1, "Marauder ships closing for attack! Stay close to the cruisers and we shouldn't have any trouble." ; the freighters are destroyed when the player goes too far from combat (probably 3000km) a2_m23_dialogue_leader_cruisers_npc_aargh_we_have_all_died_2, "Aarrrrgh!" ; in combat between freighters, cal, marauders, etc. a marauder dies a2_m23_dialogue_cal_a_marauder_dead_2, "That sounds like another Marauder being vapourised." ; The player and the league cruisers have arrived at dainn II l-point (other ships may be there too) ; the cruisers say thanks, and leave the player to his own devices. mission ends once the player goes away a2_m23_dialogue_cmdr_natasha_blake_goodbye_1, "This is Commander Natashia Blake speaking." a2_m23_dialogue_cmdr_natasha_blake_goodbye_2, "The League and its people owe you all a debt of gratitude for risking your lives today." a2_m23_dialogue_cmdr_natasha_blake_goodbye_3, "The rescue of the Defiance and Resolute gives us a fighting chance in our fight against the Marauders." a2_m23_dialogue_cmdr_natasha_blake_goodbye_4, "We will be calling upon you again soon. Good luck." ; a gunstar (one of many) a2_m23_Gunstar, "Gunstar" ; the named league cruisers a2_m23_ship_name_resolute, "Resolute" a2_m23_ship_name_defiance, "Defiance" ; The waypoint where the player meets the freighters at the beginning of the mission a2_m23_waypoint_initial_meeting, "Rescue Mission Rendezvous Point" ; The waypoint near the marauder base at Quail a2_m23_marauder_base, "Marauder Base" ; The waypoint where the league regroups after escaping from the base a2_m23_league_regroup_point, "League Regroup Point" ; Waypoint that follows the cruisers in the Escaped base phase a2_m23_cruiser_convoy, "League Cruisers"
But there is no mission script in "package" folder. Does anyone has it?[?]

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16 years 5 months ago #16779 by SoupDragon
Replied by SoupDragon on topic Mission 23: Suicide Run
It wasn't implemented in the game qiaoyech so the package won't be available.

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