Act 1 Hoffer's Wake Gun-Runner
22 years 8 months ago #17318
by Wildcards
Abandon all hope
Act 1 Hoffer's Wake Gun-Runner was created by Wildcards
OK, I am ashamed to ask, but I am stuck on this mission. Any clues as to what I need to do? I can't find this mission anyplace on the website.
Thanks
Wildcards
Thanks
Wildcards
Abandon all hope
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- SoupDragon
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22 years 8 months ago #1169
by SoupDragon
Replied by SoupDragon on topic Act 1 Hoffer's Wake Gun-Runner
Hi Wildcards. This is a sub mission, so don't worry if you can't complete it as it won't affect the main game.
Just look for a freighter being guarded by three cruisers. Do the raid bit, grab the cargo pods get jafs to take them back. Go back to base then visit your trade screen. You just need to trade the weapons from there.
Just look for a freighter being guarded by three cruisers. Do the raid bit, grab the cargo pods get jafs to take them back. Go back to base then visit your trade screen. You just need to trade the weapons from there.
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- Alienyouth4JC
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22 years 1 month ago #3543
by Alienyouth4JC
God Bless
Replied by Alienyouth4JC on topic Act 1 Hoffer's Wake Gun-Runner
Ha, you try to just raid that ship with a three pathetic measly CRUISERS!! Ha, the cruisers dont bother me, its that fact that after I tag the box, jaffs wont come in until I desroy the umpteen fighters that the cruiser launch, is the radioactive stuff you get for teh trade worth it? I mean, it IS three cruisers and all.
just my opinion.
God Bless
just my opinion.
God Bless
God Bless
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22 years 1 week ago #3729
by ciphrix
Replied by ciphrix on topic Act 1 Hoffer's Wake Gun-Runner
Umm, I'm noob to this game, and I've having trouble taking out the cruisers as well. I mean, I'm in a damn Tug, and I have to take out three cruisers which launchs more ships, what the hell am I mean't to do?
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22 years 1 week ago #3731
by Shane
Replied by Shane on topic Act 1 Hoffer's Wake Gun-Runner
The goal is to steal the pod, not destroy the cruisers. I think this mission was used to teach the skill of 'drawing' enemies where you want them... hit and run tactics work well also.
Tag the pog and pull the enemies a good distance away. Then, return for the pod (quickly) and skip out, or call Jafs when you get the hostiles about 100km from the pod.
No confusion; just wrong or right ... Only Solutions
Tag the pog and pull the enemies a good distance away. Then, return for the pod (quickly) and skip out, or call Jafs when you get the hostiles about 100km from the pod.
No confusion; just wrong or right ... Only Solutions
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- Wolfgang Spielman
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22 years 1 week ago #3741
by Wolfgang Spielman
Replied by Wolfgang Spielman on topic Act 1 Hoffer's Wake Gun-Runner
Arm yourself with 6 (or more) regular disrupters and fill any other unused weapon space in your ship with mining charges or anything else with the same powerfull explosion.
It worked fine for me.
Good luck!
He came, saw... and got shot
It worked fine for me.
Good luck!
He came, saw... and got shot
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