And So It Begins
AND SO IT BEGINS...
This mission requires either the I-War/Independence War disc 3 to be in
the CDRom drive, or for the entire game to be installed on the harddisk.
Otherwise, certain features will not present themselves and may result in
the player getting stuck.
Title : "And So It Begins"
Filename : vurt01.zip
Author : Scott Benoit aka Vurt
Date of release : 1998/11/14
Description : Single Mission for Particle Systems Ltd.
Installation : see below
Files : see below
Starship Repulse (Redag, Dooby, NavyFighter)
--SPECIAL THANKS GO TO--
Particle Systems Ltd. for the awesome game...
Stephen Robertson of Particle Systems Ltd. for helpful hints and the best
online support I've ever seen...
Dooby for helping me get the debriefings working...
13bongtokes for the format of this readme...
the playtesters, merci infiniment!
Game : I-War/Independence War
Mission Name : "And So It Begins"
Mission Number : 70
Construction : About a week, all told
Additional Files Required : I-War/Independence War Deslabber kit
and disc 3 in the drive
Base : New
Editor used : Notepad
Platform used : P200mmx, 64MB, Voodoo2
Known bugs : None
New sounds/textures/models : NO
--THE STORY/MISSION BRIEFING--
Even though the main COSA base was destroyed prior to the historic talks
between the Commonwealth and the Independence movement, we suspect that
several COSA leaders escaped and have subsequently been selling ships on
the black market.
Certainly, several unmarked ships have been involved in pirate activity
local to Jupiter space. Your mission is simple: patrol the area with the
intent of disrupting any piracy taking place.
One more thing, Captain. Admiral Ivanovich is currently inspecting STC
Sentinel, so you probably don't want to screw the pooch on this one and
make a bad impression on the local brass.
Before you begin, make sure you have grabbed the I-War/Independence War
Deslabber Kit from Particle Systems' I-War website: www.independencewar.com
and have deslabbed the files scripts.slb, shapes.slb and text.slb in
the \psg\resource directory. If you intend to run this mission using
3DFX accelerated hardware, you will also need to deslab sh_3dh.slb and
sh_3dx.slb in the same directory. If you do not do so, the game will
crash. See the documentation included with the deslabber for details.
Unzip this distribution into your I-War directory with full paths
("pkunzip -d" for us commandline freaks!) or make sure you check "use
folder names" for WinZip users.
Next, back up your existing Precedence.csv in the psg\resource\scripts
folder, and rename "Vurt's Precedence.csv" to Precedence.csv, or edit
the original to include the information for Mission 70 found in the
one I've included.
Finally, edit the included shortcut to point in the appropriate program
location, seasoning the commandline parameters to taste. Make sure
to include the -noslab flag. Example:
C:\I-War\game.exe -nologos -noslab C:\I-War\psg\resource\scripts\missions\mission70.scr
The "audio files" included really aren't. They are 0-byte filenames
which are used as placeholders so that the game doesn't start up with a
slew of error messages telling you it couldn't find some files. So don't
be surprised when dialogs come up in-game and there's no corresponding
sound accompanying them.
This is my first mission, so please: comments and criticisms on this
mission are welcomed and greatly appreciated.
I-War --- And So It Begins.lnk
This I-War/Independence War mission and all files distributed with it
are (c) 1998 Scott Benoit.
Do NOT put this mission on any sort of commercial product without my
express written consent.
You MAY distribute this mission through any other means, provided you
include this .txt file (unaltered) and it is free of charge. Do not use
this mission as a base for your own without giving due credit.
THIS MISSION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
INFOGRAMES ENTERTAINMENT OR PARTICLE SYSTEMS LTD.
ELEMENTS TM & (C) INFOGRAMES ENTERTAINMENT AND PARTICLE SYSTEMS LTD