Allows you to pilot the old style destroyer in Independence War 2. Replaces the Advanced Patcom.
Please note that some of the weapon systems appear in the “General” tab on the loudout screen. Please refer to the highlighted system on the right side of the loadout menu so you don’t get confused!
The ship has 3 autoturrets that fire assault cannon rounds and will protect you while you pirate. There are 4 forward mounted heavy hardpoints, and two forward mounted internal hardpoints for missiles or lighter weapons.It comes with aggressor shield capability as well. All systems are fully customizable.
Allows you to pilot the League variant of the Corporate Cruiser in Independence War 2. Replaces the Heavy Corvette.
Please note that some of the weapon systems appear in the “General” tab on the loudout screen. Please refer to the highlighted system on the right side of the loadout menu so you don’t get confused!
The ship has 8 autoturrets that fire PBC rounds, and defend you against missiles while you pirate. There are 4 forward mounted heavy hardpoints, and 3 forward mounted internal hardpoints for missiles or lighter weapons.It comes with aggressor shield capability as well. All systems are fully customizable.
This mod replaces all LDS sound effects with the FTL entry, exit, and cruise sound effects from Stargate Universe. It also works in conjunction with my Custom Executor mod to give it a custom engine sound effect.
Since this mod includes assets that are under copyright law, we cannot distribute it on this website.
Please ask around in our Discord if someone wants to send it to you.
Jafs is called in to pick up some loot that Cal just stole off some corporate megafreighter. Pulling up in his SNRV, he scans a megapod and squeals in delight.
“What is it, Jafs?” says Cal.
“Oooooh, you’re gonna love this.”
Unloading the pod back in the biobomber, out pops a brand new Maas Executor-class Interceptor.
All systems are fully customizable.