torbit and spewerops mods
18 years 7 months ago #18766
by Oren
torbit and spewerops mods was created by Oren
hi everybody, i need some help in making those mods work. i followed the directions in the readme files but it causes the game to crash when loading a game. any little guidness will help.
and by the way, how does the ambient lights mods affect the game?
i couldnt see any difference...
and by the way, how does the ambient lights mods affect the game?
i couldnt see any difference...
Please Log in or Create an account to join the conversation.
18 years 7 months ago #15011
by mdvalley
Replied by mdvalley on topic torbit and spewerops mods
It sounds like you’re trying to use them in the stock EoC game. Both mods depend on packages only found in Torn Stars.
The ambient lights mod is much the same. It doesn’t crash, but it won’t have any effect outside of Torn Stars.
The ambient lights mod is much the same. It doesn’t crash, but it won’t have any effect outside of Torn Stars.
Please Log in or Create an account to join the conversation.
18 years 7 months ago #15012
by Oren
Replied by Oren on topic torbit and spewerops mods
no i played the middle states game, not eoc
but when i load a game it crashes because of the changes i made in the scripts, according the instructions in the readme file of the mods packges
but when i load a game it crashes because of the changes i made in the scripts, according the instructions in the readme file of the mods packges
Please Log in or Create an account to join the conversation.
18 years 7 months ago #15014
by mdvalley
Replied by mdvalley on topic torbit and spewerops mods
So changing scripts.ini makes it crash? Then it has to be tOrbit causing the problem. Just to make sure, in scripts.ini, the [System] section should look like this:
tOrbit.PlaceSystem needs to be at the top of that list. There are enter[] entries in other sections that might get confusing (Blame PS ). It needs to go under [System]
Code:
[System]
; Run these scripts atomically when the player enters a new system
enter[]=tOrbit.PlaceSystem
enter[]=iStartSystem.StartupSystem
enter[]=iTrafficCreation.DisableTrafficReport
enter[]=iRangeCheck.DisableRangeReport
enter[]=iStation.DisableStationReactiveReport
enter[]=tEpicMain.SystemEnter
enter[]=tMultimod.SystemEnter
; Run these scripts atomically when the player leaves a new system
exit[]=iStartSystem.ShutdownSystem
exit[]=tEpicMain.SystemExit
exit[]=tMultimod.SystemExit
tOrbit.PlaceSystem needs to be at the top of that list. There are enter[] entries in other sections that might get confusing (Blame PS ). It needs to go under [System]
Please Log in or Create an account to join the conversation.
18 years 7 months ago #15015
by Oren
Replied by Oren on topic torbit and spewerops mods
ok i'll try again. i understand i should put the "enter[]=tOrbit.PlaceSystem" at the top.
Please Log in or Create an account to join the conversation.
18 years 7 months ago #15027
by Oren
Replied by Oren on topic torbit and spewerops mods
thanks i got it right this time. does it supose to work now?
Please Log in or Create an account to join the conversation.