Act 2 new ship

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18 years 9 months ago #13263 by Shane
Replied by Shane on topic Act 2 new ship
Hi Trev.

You may indeed be stuck. I've spent about six hours running about the Badlands and have yet to find a way to get the missions flowing again.

Using your save I've raised the score up to Legend, traveled to each faction which pledged pilots, and visited the Ritz and Jackson Yard stations repeatedly. Still no luck.

Some questions:

Did you recover the Hunter Seeker mines?
Did you recover the pod left by the Ambassador's assistant?
Have you played the Momma Wolf mission?
Did you ride shotgun with the Sherriff in Firefrost?

The Sherriff is absent and Eureka System Admin does not start the conversation I expect.

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18 years 9 months ago #13264 by trev
Replied by trev on topic Act 2 new ship
Yeah we did that mate, sent you a mail

We went back to a (very) early save and this time indigo mailed.
Close to finishing act 2 now..having to use command ship after
getting corvette hurts tho ;p

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18 years 7 months ago #13648 by rushy
Replied by rushy on topic Act 2 new ship
Did you ever get this sorted I think Im running into the same problem now?

rushy

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18 years 7 months ago #13650 by andrewas
Replied by andrewas on topic Act 2 new ship
To judge by Trev's final post, the only fix was to go back to a save before the scripts stalled.

Alternately, there are savegames available from this site, so you can download one of them and play from that.

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18 years 7 months ago #13651 by Shane
Replied by Shane on topic Act 2 new ship
Correct. If you need it the savegames are all now hosted on-site here: i-war2.com/downloads_6.htm

The randomized nature of missions in Act II make it difficult to determine if the script ran into a problem or if the engine is just not ready to hand it out yet. So it's a case of 'best guess' whether you need a savegame or not.

Cheers!

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