Autopilot
21 years 2 months ago #17823
by andrewas
Is there any way (short of leaving the capsule drive at home) to prevent the autopilot making in-system jumps. It is usualy faster just to LDS out to the interstellar l-point, than it is to enter an LDSi field, queue up, fight off a band of marauders, and jump.
And if there isnt, is it possible to mod the autopilot routing program, and would I need anything beyond the POG SDK and a couple of tutorials?
And if there isnt, is it possible to mod the autopilot routing program, and would I need anything beyond the POG SDK and a couple of tutorials?
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21 years 2 months ago #7151
by Tarcoon
the only possibility to avoid that jumping cenario is to engage lds manually (hit "l" after leaving the blocking field and use your throttle)
direct your ship towards the waypoint with your joystick.
coming closer activate your autopilot again...
I prefer this too, because my autopilot gives me a "hopping" - style travelexperience reaching a distance of 1E6 or so. Syncronizing my chairwipping with this cangaroo flight makes me sick.
I have no idea if it is possible to reconfigurate the routing programm - sure grandpa knows
direct your ship towards the waypoint with your joystick.
coming closer activate your autopilot again...
I prefer this too, because my autopilot gives me a "hopping" - style travelexperience reaching a distance of 1E6 or so. Syncronizing my chairwipping with this cangaroo flight makes me sick.
I have no idea if it is possible to reconfigurate the routing programm - sure grandpa knows
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21 years 2 months ago #7154
by Andur
There is this var on flux.ini:
[icCluster]
lp_queueing_distance_equiv = 2e+010
Although I'm not sure if it's another one, try changing that value, but be careful b/c that will affect the traffic scripts too I'm afraid.
[icCluster]
lp_queueing_distance_equiv = 2e+010
Although I'm not sure if it's another one, try changing that value, but be careful b/c that will affect the traffic scripts too I'm afraid.
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