Graphical Tractor Beam model needed

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19 years 4 weeks ago #18408 by MajorTom
Been trying to make a tractor beam and need a model (or a good idea) to make it look good:

It's not possible to use a beam weapon template and trigger a script with it because pog cannot "see" which weapon is currently selected and/or if that specific weapon has been fired (the trigger was pulled). (except with a workaround kludge for ammo based weapons as used on the disruptor cannon)

A pog function to simulate a tractor beam is relativly easy to create. The only problem is how to trigger that function? The most obvious answer is with a keybind.

The idea is: when the keybind is pressed, the model (avatar) that provides the visual effect will be created by pog between the player ship and the targeted ship (after checking to see if the target is within range of the tractor beam). Then the target gets disrupted (or it's engines shut down) and will be slowly moved towards the player ship by a pog function. Add a couple of cool sounds and we've got a tractor beam ;) [}:)] :p

So we just need a "model" that has no collision hull and some kind of transparent, wavery, triangle shaped beam-looking avatar that fades out in the distance. (I think the absense of color, i.e 255 or "black" will do just fine for the transparency needed in this case).

Another approach may be something like the lights that (apparently self animated) orbit around the "bomb" that we use for the B-Wing

Any ideas on this as a possible solution [?]

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