Turret Fighters & Scavenging From Marauder Attacks
- AdmiralZeratul
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First, I was wondering about how Turret Fighters handle the power requirements and heat generation of the various energy weapons. I currently have both T-Fighters equipped with Cryo PBCs since that seems like the best fit for such a tiny ship. However, I recently... "found" a Heavy PBC somewhere in the Badlands (And I still haven't progressed past the old tug! Not bad, huh? :lol:), and I want to know if it would be a good idea to equip one of them with it, or if I should just stick with the Cryo PBCs.
Also, concerning things that I "found" in the Badlands... I've been using the Marauder attacks to my advantage. When I detect a distress signal, I check to see if they have any cargo using the third person camera mode, then if they have cargo, I close in to around 120 kilometers (With Passive Sensors 3) or so and wait for the Marauders to kill them all and leave. Then, I take all the cargo in the area for myself. So, the obvious question is this; am I a monster?
Overthinking is kind of a habit of mine.
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Power, heat, and stealth do not apply to NPCs. Weapon capacity doesn't either, actually. This has irked me for years.AdmiralZeratul wrote: Thing 1
I did a mod to put dual Assault Cannons (not Gatlings - I'm talking about the energy weapon!) on them and they didn't even care. :whistle:
Yes. :evil: You are a criminal who tried to assassinate the owner of a corporation, and have brought death to many transport pilots and their escorts in the name of booty.AdmiralZeratul wrote: Thing 2
(It's a video game; don't worry about it. I play this game because it's the only way within the sight of God that I can be a horrible criminal. That, and spaaaaaaaaaaace.)
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
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- AdmiralZeratul
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In my defense, those corporate scumbags all totally had it coming. I usually don't kill independent transporter pilots. But yeah, I must admit that I'm not that much better morally than my enemies. Oh well.
Overthinking is kind of a habit of mine.
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I must admit, I have witnessed a few Marauder attacks myself. Sometimes, I wipe out the marauders, and then force the freighters to pay me with more that a pod of water bottles, before they leave.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
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- AdmiralZeratul
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Chessking wrote: Yeah, I know. One of the problems in the game is the inability to make a moral living. Even after you join the league, and become the most important character in the rebellion, you rely on pirating independent or non-threatening freighters for a living. On the other hand, I don't suppose NSO Laplace will miss a couple of mega-freighters, right?
To be honest, I never really cared for the whole "space truck simulator" aspect of some other space sims. I suspect that I might be in the minority on this, but running trade routes bores me fairly quickly in any game, no matter the genre. The piracy mechanics have always been one of my favorite things about I-War 2, along with its epic story, its rich and fascinating universe, and its Newtonian flight model.
Chessking wrote: I must admit, I have witnessed a few Marauder attacks myself. Sometimes, I wipe out the marauders, and then force the freighters to pay me with more that a pod of water bottles, before they leave.
Haha yep. It's a fair price for their lives, I'm sure. Wouldn't you agree that losing your cargo is not nearly as bad as dying? To be honest, I'd offer the escort ships the chance to surrender too if the game let me do that, but the most they ever do is run away, just to come back later for more. The way I see it, if they are so determined to get themselves killed, I see no reason not to give them their wish.
Overthinking is kind of a habit of mine.
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It's something like TES3: Morrowind, where you could own entire castles and have the highest standing of a faction, just to be greeted like a normal peasant.
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