STEVE ROBERTSON'S MODS

Steve Robertson has authored the following mods.
Steve Robertson can be e-mailed at steve@particle-systems.com.
More information on Steve Robertson's mods can be found at http://www.independencewar.com/home.htm.

IMPORTANT: READ BEFORE DOWNLOADING

Click a date to start a download.
Mod Name Catagory Latest Release Latest Full Release
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Challenge Course

This senario allows you to play the ring training course from the game. It also adds a high score table. Syntechnology has made a edited version of this.
Challenge Course
Job Board  12K 2001-10-22 1 12K 2001-10-22 1
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Custom Jafs

This mod allows you to use any ship for Jafs that you want.
Important See readme file contained in zip for configuration information.
Custom Jafs
Essentials  15K 2001-10-01   15K 2001-10-01  
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Free Form

This mod allows you to continue after the game ends. Have this mod enabled when you beat the last mission to be prompted to enter free form mode. All saves in free form mode are labeled Act 4. In free form mod, you continue with what you ended the game with, with your base back and placed in Santa Romera.

This mod also allows you to travel between clusters using the jump accelerators. Auto pilots do not work between clusters. In order to fly from one cluster to the other, you must travel to the jump accelerator, bring up your map, and select the jump accelerator, then choose the other jump accelerator's L-Point as your destination. This may also cause trouble with Jafs.
Free Form
Essentials  23K 2001-12-06   23K 2001-12-06  
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Location Finder

Allows Player to load the GUI screen and pick any base or Planet in the Game Universe and travel there if they have the ability to do so. Uses waypoints to the players destintions.
Requires MultiMod
Location Finder
Tune Ups  22K 2002-02-04 MM 22K 2002-02-04 MM
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Manual Countermeasures

Allows Player to manually lauch countermeasures in case player feels the need to do so in a dog fight or battle.
Requires MultiMod.
Manual Countermeasures
Tune Ups  7K 2002-02-04 MM 7K 2002-02-04 MM
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MultiMod Mod

MultiMod Mod is required to use all Multimod enabled Mods, like Location Finder, Manual Countermeasues, ect. Always keep MultiMod on when using mods, otherwise some might not work.
Multimod
Essentials  9K 2002-02-04   9K 2002-02-04  
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No Launch Sequence

This mod skips the launch movies and cutscenes. Note that this sometimes cause problems with other mods.
No Launch Sequence
Tune Ups  17K 2001-10-17   17K 2001-10-17