Design documents describing the vision, goals, mechanisms, and structure of the Epic mod.
Epic Group Mercenaries Document
A working draft definition of the Mercenary campaign. Vision, goals, player challenges, major components.
Mercenary Gameplay
The gameplay document answers questions like: What does a mercenary do? How does the game progress from low to high level? What new challenges happen at each new level?
Epic DoW Features List
This document lists all the major POG features to be delivered for Epic DoW. At 11 pages it is still only partially complete, but still needs review. As rebalance, traffic script, mission, and story features are considered they will be placed here.
A design sketch for the dynamic mission generator behind the Epic Mod. A short 5 pages, it outlines the major entities (politicians, underworld, corporation, police) and the actions they can take. Several new game features are discussed (stealth, clues, police corruption).
Faction Diplomacy
A detailed look at how the Dark Currents AI engine handles faction fighting, diplomacy and the generation of missions for the player. End notes discuss how this engine will be linked to the Mercenary Campaign.
Dark Currents Mission List
A list of mission offered to the player by each major type of employer (mercenary, corporation, underworld, police). Missions run from Escort Missions to Station Sabotage.
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