; ; Copyright (c) 1999-2001 Particle Systems Ltd. ; ; flux.ini ; ; Flux system configuration file for IW2:EOC. The options in this file ; are generated by Flux, and should be modified by advanced users only. ; ; Revision control information: ; ; $Header: /flux/src/engine/utils/Config.cpp 13 19/04/01 10:36 Will $ ; ; ; Class static properties ; [FcApp] class_name = iwar2.icGame display_name = IW2:EOC short_name = iwar2 allow_multiple_instances = 0 [FcClient] taunts[0] = "Nice shot" taunts[1] = "Eat lead, suckers" taunts[2] = "You will live to regret that" taunts[3] = "Go chew on an antineutrino" password = send_queue_threshold = 5 [FcConsole] font_url = font:/fonts/ocrb_8pt scrollback_lines = 400 [FcDetailSwitchNode] global_detail_scale = 0.4 cull_detail = 0.00375 box_detail = 0.01575 [FcGame] graphics_device = dx7graph.fcGraphicsDeviceD3D sound_device = dx7sound.fcSoundDeviceDA network_device = dx8net.fcNetworkDeviceDP8 input_device = dxinput.fcInputDeviceDI cdaudio_device = movie_device = binkmovie.fcMovieDeviceBink cd_key = disable_sound = 0 full_screen = 1 width = 800 height = 600 bit_depth = 32 video_driver = "AMD Radeon RX 5700 XT" [fcGraphicsDeviceD3D] use_compressed_textures = 1 texture_quality = 1 texture_size = 1 z_depth = 0 use_hardware_tnl = 1 vsync = 1 max_simultaneous_lights = 4 use_multitexture = 1 override_pixel_texel_offsets = 0 pixel_offset_x = -0.5 pixel_offset_y = -0.5 texel_offset_x = 0 texel_offset_y = 0 attenuation = 0 use_static_buffers = 0 use_trilinear = 0 use_mipmaps = 1 use_alpha_test = 1 use_w_buffer = 1 use_fog = 1 use_anisotropic_filtering = 0 use_modulate_2x = 1 brightness = 0.5 video_memory_size = 0 [fcInputDeviceDI] file = ./resource/forcefeedback/*.ffe dead_zone_x = 0.175 dead_zone_y = 0.175 dead_zone_z = 0.175 dead_zone_rx = 0.175 dead_zone_ry = 0.175 dead_zone_rz = 0.175 use_force_feedback = 1 feedback_strength = 1 [FcInputMapper] repeat_period = 0.08 initial_delay = 0.5 input_scheme_ini = configs/default.ini [FcModel] optimise_on_load = 1 shader_quality = 2 [fcMovieDeviceBink] volume = 1 no_thread_io = 0 native_size = 0 readahead_buffer_size = 0 [FcResourceManager] search_paths[0] = .\resource search_paths[1] = .\streams search_cd = 1 generate_access_log = 0 [FcSceneDemoScreen] no_logos = 0 no_stats = 0 pan_per_mickey = 0.9 tilt_per_mickey = 0.9 roll_per_mickey = 0.1 zoom_per_mickey = 7.5 input_acceleration = 20.7 backdrop = back_ini = [FcScriptEngine] overall_timeslice = 3 task_timeslice = 3 [FcServer] cycle_packages[0] = dm cycle_packages[1] = tdm cycle_maps[0] = ini:/multiplayer/maps/generic_02 cycle_maps[1] = ini:/multiplayer/maps/generic ai_bots = 1 ai_bots_skill = 0.6 arcade_mode = 0 ai_bots_count = 0 query_port = 26900 query_location = UK password = internet_visible = 1 send_queue_threshold = 5 [FcServerBrowser] session_enum_timeout = 100 show_all_versions = 0 [fcSoundDeviceDA] distance_factor = 0.5 rolloff_factor = 0.27 doppler_shift_factor = 0.05 effects_volume = 0.8 speech_volume = 0.7 music_volume = 0.5 [FiInputDevice] [FiMovieDevice] volume = 1 [icAggressorShield] penetration_armour_factor = 0.7 max_damage_factor = 5 min_damage_factor = 0.25 [icArcadeCamera] speed = 3.8 range = 4 field_of_view = 1.2 [icBeamProjector] heat_scale = 5 [icBullet] mass_scale = 0.001 [icCannon] heat_scale = 5 [icCapsuleEntryBlankAvatar] sound_url = ini:/audio/sfx/capsule_entry sound_tunnel_url = ini:/audio/sfx/capsule_tunnel feedback_url = ini:/forcefeedback/capsule_entry flash_time = 0.5 [icCapsuleSpace] min_exit_speed = 500 max_exit_speed = 2000 [icChaseCamera] speed = 1 initial_range = 4 min_range = 2 max_range = 10 field_of_view = 1.2 [icClient] render_world = 1 render_headup = 1 render_director = 1 preload_sims[0] = ini:/sims/ships/utility/freighter preload_sims[1] = ini:/sims/ships/utility/freightpod preload_sims[2] = ini:/sims/ships/utility/containercarrier preload_sims[3] = ini:/sims/ships/utility/containerpod preload_sims[4] = ini:/sims/ships/utility/cargo_pod preload_sims[5] = ini:/sims/ships/utility/fueltransporter_long preload_sims[6] = ini:/sims/ships/utility/megatransporter preload_sims[7] = ini:/sims/ships/utility/megapod preload_sims[8] = ini:/sims/ships/utility/tug preload_sims[9] = ini:/sims/ships/utility/puffin preload_sims[10] = ini:/sims/ships/utility/truck preload_sims[11] = ini:/sims/ships/utility/flitter preload_sims[12] = ini:/sims/ships/navy/old_corvette preload_sims[13] = ini:/sims/ships/navy/fighter preload_sims[14] = ini:/sims/ships/cops/fighter preload_sims[15] = ini:/sims/ships/cops/interceptor preload_sims[16] = ini:/sims/ships/independent/cutter preload_sims[17] = ini:/sims/ships/utility/snrv [icCluster] lp_queueing_distance_equiv = 2e+010 [icConversationCamera] field_of_view = 1.1 rotation_rate = 0.08 [icDirector] pan_per_mickey = 0.2 tilt_per_mickey = 0.2 roll_per_mickey = 0.15 zoom_per_mickey = 10 input_acceleration = 3.7 letterbox_transition_time = 1 min_cut_time = 1 feedback_scale = 1 feedback_url = ini:/forcefeedback/shake [icDollyCamera] speed = 1 initial_range = 4 min_range = 2 max_range = 10 field_of_view = 1.2 [icDropCamera] min_time = 1.5 max_time = 3 field_of_view = 1.1 [icExternalCamera] pan_rate = 3.8 tilt_rate = 3.8 roll_rate = 3.65 zoom_rate = 2.3 min_zoom = 1 max_zoom = 150 initial_zoom = 3 field_of_view = 1.25 [icFactions] hate_dislike = -0.6 dislike_neutral = -0.2 neutral_like = 0.2 like_love = 0.6 [icGame] multiplayer_only = 0 movies[0] = /movies/infogrames movies[1] = /movies/psys movies[2] = /movies/intro comsec_discovery = 1 base_discovery = 0 base_entry = 0 jail_break = 0 outro = 0 [icGUIMovie] az = 0 ocal = 0 ycal = 1 jaffs = 0 lori = 0 smith = 0 [icHUD] use_thick_lines = 1 flash_delay = 6 flash_frequency = 3 elements[0] = icHUDReferenceGrid elements[1] = icHUDLagrangeIcon elements[2] = icHUDWaypointIcon elements[3] = icHUDBrackets elements[4] = icHUDContrails elements[5] = icHUDTargetMFD elements[6] = icHUDWeapons elements[7] = icHUDOrbRadar elements[8] = icHUDShields elements[9] = icHUDClock elements[10] = icHUDContactList elements[11] = icHUDReticle elements[12] = icHUDMenuReticle elements[13] = icHUDDebug elements[14] = icHUDMessage elements[15] = icHUDShipStatus elements[16] = icHUDEditBoxElement elements[17] = icHUDStarmap elements[18] = icHUDEngineering elements[19] = icHUDLog elements[20] = icHUDObjectives elements[21] = icHUDScore menu_timeout = 30 [icHUDMessage] message_delay = 5 prompt_delay = 10 new_message_flash_frequency = 0.333333 caution_flash_frequency = 1 [icHUDOrbRadar] use_thick_stalks = 1 [icInternalCamera] neck_stiffness = 2 acceleration_stiffness = 1 acceleration_scale = 0.01 yaw_ratio = 0.25 pitch_ratio = 0.4 roll_ratio = 0.25 lateral_ratio = (-0.15,-0.2,-0.2) focal_length = 100 field_of_view = 1.1 [icLDSDrive] fraction_of_difference_gained_per_sec_squared = 0.025 max_fraction_of_difference_gained_per_sec = 0.8 [icMagazine] rocket_launch_likelihood_per_ammo_fraction = 0.1 squared_radius_firing_tolerance = 15 [icMissileMagazine] missile_boat_launch_likelihood = 0.01 missile_launch_likelihood_per_ammo_fraction = 0.005 [icOptions] directx8_available = 0 use_directx8 = 0 [icPlanetAvatar] 3rfts_mode = 0 [icPlayerLDA] min_energy = 0.2 [icPlayerPilot] toggle_roll_yaw = 0 max_zoom_factor = 10 zoom_time = 0.5 max_rem_range = 50000 [icServerApp] protocol = TCP/IP host_name = "Templar's Lair" cluster = badlands system = ini:/multiplayer/maps/generic_02 package = dm max_players = 16 time_limit = 600 score_limit = 10 tick_rate = 40 console_mode = 0 [icShip] heat_gain_factor = 1 heat_loss_factor = 0.5 heat_damage_threshold = 500 heat_damage_rate = 0.08 critical_chance_scale = 12 critical_damage_scale = 0.2 criticals_per_impact = 0.2 [icSimTrackingMissile] max_range_for_decoying_level_zero_missile = 500 min_range_for_stopping_level_one_missile_reacquisition = 5000 [icSolarSystem] far_clip = 200000 preload_stations = 1 [icSPPlayerBaseScreen] fritz_delay = 0.5 diorama_delay = 30 main_bay_url = lws:/avatars/base/setup office_interior_url = lws:/avatars/base/setup_cal jafs_url = lws:/avatars/base/setup_jafs smith_url = lws:/avatars/base/setup_smith gunbabes_url = lws:/avatars/base/setup_gb normal_fog_colour = (0.25,0.35,0.2) emergency_fog_colour = (0.23,0.05,0.05) normal_fog_start = 400 emergency_fog_start = 100 normal_fog_end = 3000 emergency_fog_end = 1500 glow_channels[0] = floor01 glow_channels[1] = floor02 glow_channels[2] = floor03 glow_channels[3] = floor04 glow_channels[4] = roof1 glow_channels[5] = roof2side glow_channels[6] = roof2mid glow_channels[7] = snrvpit normal_light_channel = baselights_normal emergency_light_channel = baselights_emergency lights_global = g_base_lights_on dioramas_global = g_show_dioramas [icStarfieldAvatar] bright_star_count = 2000 dim_star_count = 0 high_quality = 0 tint = (0.8,0.8,1) seed = 314159276 [icTacticalCamera] field_of_view = 1.2 [icTurretShip] sensor_update_time = 1 [icTwoShotCamera] field_of_view = 1.1 [icVisualEffects] cull_detail = 0.005 low_detail = 0.04 [iiGun] min_travel_time = 0.4 min_speed_fraction = 0.75 max_jitter_angle = 0.75 max_jitter_radius = 1.5 [iiShipSystem] min_tri_weight = 0.5 max_tri_weight = 1.5 [iiSim] mean_radius_of_reactor_explosion_sim = 200 collision_damage_sweet_speed = 600 collision_damage_factor = 3.5 [iiThrusterSim] min_xy_lateral_acceleration_ratio = 0.2 min_xy_lateral_velocity_ratio = 0.2 ; ; Other configuration data ; [Debug] dev_call_tracing = 0 dev_memory = 0 dev_package_assert = 0 dev_package_trace = 0 dev_string_statistics = 0 developer_mode = 0 log_file = flux.log trace_level = 3 trace_to_console = 0 trace_to_debugger = 0 trace_to_log = 1 [fcNetworkDeviceDP8] dplay_port = 2313 [Game] GUIAvatarFactory = icWindowAvatarFactory ShowLogo = 0 [Mods] crosshair = 0 images = 0