Activation Info:
System:
Hoffer's Wake
Prerequisites:
+ Completion of Act 2 mission 11.
Overview:
The Kong have become upset with the rest of the League and decided to break away from them. Unknown to the rest of the League, the Kong have been the victims of a series of attacks organised by the Marauders which have been disguised as police raids. In response to these attacks they have decided to destroy the police headquarters using large quantities of anti-matter. The League, having got wind of the plans, asks the player to stop them, through diplomatic means.
1) Travel to the Hoffer's Port Orbital in orbit around Memnon, near the Alexander L-point in Hoffer's Wake.
2) Once there you will be fitted out with disrupters and provided with wingmen, along with Government Special Investigations Political Officer, James Hewitt-Earl.
3) Hewitt-Earl will tell you to travel to the Alexander L-point to intercept the Kong. The Kong will arrive shortly after you get there but, if you take too long getting there, they will come through without you.
4) You must then disable any one of the Kong vessels to persuade them to talk to you.
5) Having disabled a Kong ship, they will talk to you. The quickest way through this dialogue successfully is to choose the third option 'I don't want to hurt you', followed by the third option again, 'There has been a misunderstanding'.
6) A cut scene will follow where you will be led to Freetown.
7) You will receive a message from Chang Fi Kong, saying that it's odd that you've met such a strong LDSI field.
8) You will receive a distress call from Freetown, saying they are under attack from the Police. The Kong will get angry with you and then rush to the station's aid.
9) Shortly afterwards Hewitt-Earl will ask you to get closer to the attacking ships, approach Freetown at this point.
10) As you get closer to Freetown Hewitt-Earl will inform you that they are not police ships, and Smith will notice a big ship hanging back from the battle.
11) Identify this ship and approach it. It will appear as a ship, some distance from Freetown, and on its own, it should be an approximately similar distance away.
12) If you begin to attack the ship, after a short amount of time it will show a cut scene of it running off along with any remaining Marauders.
13) The Kong will thank you for your help.