Walkthrough

Act 1 Mission 6 - The Trouble With Gunstars

After the recent attacks by Marauders upon Hoffer's Gap, a call is made for improved defences in the area around the Gap. The Stepsons managed to locate some disused Gunstars and ask you to claim them for the cause.

1) Go back to base read the e-mail outlining the plan.

2) When you launch you will be prompted by Clay to fly to the waypoint you have been given, do so (the waypoint is called 'Abandoned Base'.)

3) When you arrive at the base, dock to it (you will be prompted to do so as you get close).

4) Upon doing so, Smith will go aboard and accidentally activate all the gunstars.

5) Further dialogue will explain that you are safe on the station (the gunstars are programmed not to shoot at it), and the gunstars have intermittent power supplies. So if you can undock quickly while the power is off to a gunstar, you could dock and capture it.

6) Dock with all six gunstars in order to deactivate them, make sure you pick the best moment. While you are docked to the gunstars you should find you can't be shot by any of the other ones. Watch your contact list to pick out the next gunstar to deactivate. When the gunstars have power they will appear red on the contact list. The easiest next target is the one without power (appears yellow on the contact list) and that is near by.

7) After you have deactivated all six gunstars, a cut-scene will show Jafs in a mega-freighter to pick up the gunstars.