The League offers a reward to the finder of the fabled Lucrecia's Hoard, which is said to contain a mysterious object that a buyer has asked the League to recover for them. The player follows a trail of clues and finds the location of the hoard. However, NSO Laplace has found the player base and takes the crew hostage. The player must thwart NSO Laplace and retrieve the device.
1) You receive an e-mail from the League introducing the hunt for the alien artefact. On leaving the base, Clay tells you about a friend who may be able to help you in the hunt.
2) Travel to Hoffer's Heel Ship Park and dock to it, this location will be visible on your contact list.
3) Greet (do not threaten) Old Dulley on the ship park station. He will tell you that he gambled away the key that you need at Hoffer's Gap Entertainment Complex.
4) Go to Hoffer's Gap Entertainment Complex and dock to it. This is found in orbit around Hoffer's Gap on the star map.
5) Tell them who you are and what you want, you will be given the key you need to open the hoard.
6) Upon undocking, you will be told that a program Smith has written to triangulate the position of the hoard is ready back at your base
7) Go back to the base and Smith will ask you if you want to try and determine the location of the device. To do this you need the exact time and date when the hoard was hidden. This information can be found on the Will left by Lucrecia Johnston that should be the first e-mail in your archive. Enter the time and date: 17:24 on 04/03/2331.
8) The device is near an asteroid called Zaius, but before you can act on this information, agents from NSO Laplace invade your base and take your comrades hostage against your delivering the alien device to them.
9) At the asteroid, you will be told to fetch the device from the hoard. As you approach the ice asteroid that Clay points out, you use the key to both reveal the alien artefact and activate a security system that attacks the NSO vessels. You must snatch the alien device and damage the lead NSO Laplace ship enough to force it to release your crew it is holding as hostages. Once docked, a cut scene will kick in to show you returning to base and then taking the device to the League where you sell it to them for a capsule drive. Once you've returned to base and fitted it to your ship you will be able explore the rest of the Badland's.